📖 Scenario: You are designing a simple traffic light controller using a three-block FSM style in Verilog. The traffic light cycles through three states: Green, Yellow, and Red. Each state lasts for a fixed number of clock cycles.
🎯 Goal: Build a three-block FSM in Verilog with separate blocks for state register, next state logic, and output logic to control the traffic light signals.
📋 What You'll Learn
Create a state register block with a clock and reset
Create a combinational block for next state logic using case statement
Create a combinational block for output logic based on current state
Use three states: GREEN, YELLOW, and RED
Print the current state name in the final output step
💡 Why This Matters
🌍 Real World
Traffic light controllers use FSMs to manage light changes safely and predictably.
💼 Career
Understanding three-block FSM style is essential for hardware design engineers working with digital circuits and FPGA/ASIC development.
Progress0 / 4 steps
1
Define states and state register
Define a typedef enum logic [1:0] called state_t with states GREEN = 2'b00, YELLOW = 2'b01, and RED = 2'b10. Then create a state_reg register of type state_t and a synchronous reset that sets state_reg to GREEN on reset.
Verilog
Hint
Use typedef enum logic [1:0] to define states. Use always_ff block for state register with reset.
2
Write next state logic
Create a combinational always_comb block that sets state_next based on state_reg. Use a case statement: from GREEN go to YELLOW, from YELLOW go to RED, and from RED go back to GREEN.
Verilog
Hint
Use always_comb and case to assign state_next based on state_reg.
3
Create output logic for traffic lights
Create a combinational always_comb block that sets three output signals: green_light, yellow_light, and red_light based on state_reg. Turn on only the light corresponding to the current state and turn off the others.
Verilog
Hint
Initialize all lights to 0, then turn on the one matching state_reg.
4
Print current state name
Add a always_ff @(posedge clk) block that prints the current state name ("GREEN", "YELLOW", or "RED") using $display whenever the state changes.
Verilog
Hint
Use always_ff @(posedge clk) and $display to print the state name.
Practice
(1/5)
1. In the three-block FSM coding style in Verilog, which block is responsible for storing the current state?
easy
A. The next state combinational logic block
B. The output combinational logic block
C. The state register block using always_ff
D. The reset logic block
Solution
Step 1: Understand the role of each FSM block
The three-block FSM style divides the design into state storage, next state logic, and output logic.
Step 2: Identify the block that stores the current state
The state register block uses always_ff to store the current state in flip-flops.
Final Answer:
The state register block using always_ff -> Option C
Quick Check:
State storage = always_ff block [OK]
Hint: State storage always uses always_ff block [OK]
Common Mistakes:
Confusing next state logic with state storage
Thinking output logic stores state
Mixing combinational and sequential blocks
2. Which of the following is the correct syntax for the next state logic block in a three-block FSM style?
easy
A. always_comb begin next_state = ... end
B. always_ff @(posedge clk) begin next_state = ... end
C. always @(posedge clk or posedge reset) begin state <= next_state; end
D. always @(negedge clk) begin output = ... end
Solution
Step 1: Identify the block type for next state logic
Next state logic is combinational and should use always_comb for clean synthesis and readability.
Step 2: Match the syntax with the correct block
always_comb begin next_state = ... end uses always_comb with next_state assignment, which is correct for next state logic.
Final Answer:
always_comb begin next_state = ... end -> Option A
Quick Check:
Next state logic = always_comb block [OK]
Hint: Next state logic uses always_comb block [OK]
Common Mistakes:
Using always_ff for next state logic
Mixing sensitivity lists manually
Assigning state in next state block
3. Given the following three-block FSM code snippet, what will be the value of state after the rising edge of clk if reset is 0 and current state is 2?
typedef enum logic [1:0] {S0=0, S1=1, S2=2} state_t;
state_t state, next_state;
// State register
always_ff @(posedge clk or posedge reset) begin
if (reset) state <= S0;
else state <= next_state;
end
// Next state logic
always_comb begin
case(state)
S0: next_state = S1;
S1: next_state = S2;
S2: next_state = S0;
default: next_state = S0;
endcase
end
// Output logic (not shown)
medium
A. S0 (0)
B. S1 (1)
C. S2 (2)
D. Reset state
Solution
Step 1: Analyze current state and next state logic
Current state is S2 (2). According to next state logic, from S2 next_state = S0.
Step 2: Determine state after clock edge with reset=0
Since reset=0, state updates to next_state, which is S0 (0).
Final Answer:
S0 (0) -> Option A
Quick Check:
From S2, next_state = S0, so state = S0 after clk [OK]
Hint: Trace next_state from current state, then update on clk [OK]
Common Mistakes:
Confusing current and next state
Ignoring reset condition
Assuming state stays the same
4. Identify the error in this three-block FSM snippet:
always_ff @(posedge clk or posedge reset) begin
if (reset) state <= S0;
else state = next_state;
end
always_comb begin
case(state)
S0: next_state = S1;
S1: next_state = S0;
default: next_state = S0;
endcase
end
medium
A. Incorrect case statement syntax
B. Using blocking assignment (=) instead of non-blocking (<=) in always_ff block
C. Missing sensitivity list in always_comb block
D. No reset condition in always_ff block
Solution
Step 1: Check assignments in always_ff block
In sequential blocks (always_ff), non-blocking assignment (<=) must be used to avoid race conditions.
Step 2: Identify the incorrect assignment
The line state = next_state; uses blocking assignment (=), which is incorrect here.
Final Answer:
Using blocking assignment (=) instead of non-blocking (<=) in always_ff block -> Option B
Quick Check:
always_ff requires <= for state updates [OK]
Hint: Use <= in always_ff blocks for state updates [OK]
Common Mistakes:
Using = instead of <= in sequential blocks
Forgetting reset condition
Incorrect sensitivity list in always_comb
5. You want to design a three-block FSM that has an output signal flag which is high only when the FSM is in state S2. Which block should you put the flag assignment in, and what is the correct style?
hard
A. In the reset logic block, assign flag = 0; only
B. In the state register block using always_ff, assign flag <= (state == S2);
C. In the next state logic block using always_comb, assign flag = (next_state == S2);
D. In the output logic block using always_comb, assign flag = (state == S2);
Solution
Step 1: Identify where output signals are assigned in three-block FSM
Output signals based on current state are assigned in the output logic block, which is combinational and uses always_comb.
Step 2: Write the correct assignment for flag
Assign flag = (state == S2); inside the output logic block to reflect current state.
Final Answer:
In the output logic block using always_comb, assign flag = (state == S2); -> Option D
Quick Check:
Output logic uses always_comb with flag = (state == S2) [OK]
Hint: Assign outputs combinationally based on current state [OK]
Common Mistakes:
Assigning outputs in always_ff block
Using next_state instead of state for outputs
Ignoring combinational output logic block
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