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Three-block FSM coding style in Verilog

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Introduction

The three-block FSM coding style helps you write clear and organized state machines. It separates the logic into three parts: state register, next state logic, and output logic.

When designing a digital controller that changes behavior based on inputs over time.
When you want your state machine to be easy to read and debug.
When you need to clearly separate state updates, decisions, and outputs.
When working on FPGA or ASIC designs that require reliable state machines.
Syntax
Verilog
always_ff @(posedge clk or posedge reset) begin
  if (reset) state <= IDLE;
  else state <= next_state;
end

always_comb begin
  case(state)
    IDLE: if (start) next_state = RUN;
          else next_state = IDLE;
    RUN:  if (stop) next_state = IDLE;
          else next_state = RUN;
    default: next_state = IDLE;
  endcase
end

always_comb begin
  case(state)
    IDLE: output_signal = 0;
    RUN:  output_signal = 1;
    default: output_signal = 0;
  endcase
end

The first block updates the current state on clock edges.

The second block decides the next state based on current state and inputs.

Examples
Define states using an enum for clarity and type safety.
Verilog
typedef enum logic [1:0] {IDLE, RUN, STOP} state_t;
state_t state, next_state;
State register block updates the current state on clock or reset.
Verilog
always_ff @(posedge clk or posedge reset) begin
  if (reset) state <= IDLE;
  else state <= next_state;
end
Next state logic block decides what the next state will be.
Verilog
always_comb begin
  case(state)
    IDLE: next_state = start ? RUN : IDLE;
    RUN: next_state = stop ? IDLE : RUN;
    default: next_state = IDLE;
  endcase
end
Output logic block sets outputs based on the current state.
Verilog
always_comb begin
  case(state)
    IDLE: output_signal = 0;
    RUN: output_signal = 1;
    default: output_signal = 0;
  endcase
end
Sample Program

This example shows a simple FSM with two states: IDLE and RUN. It starts running when start is high and stops when stop is high. The output running is 1 only in the RUN state.

Verilog
module fsm_three_block(
  input logic clk, reset, start, stop,
  output logic running
);

  typedef enum logic [1:0] {IDLE, RUN} state_t;
  state_t state, next_state;

  // State register block
  always_ff @(posedge clk or posedge reset) begin
    if (reset) state <= IDLE;
    else state <= next_state;
  end

  // Next state logic block
  always_comb begin
    case(state)
      IDLE: next_state = start ? RUN : IDLE;
      RUN: next_state = stop ? IDLE : RUN;
      default: next_state = IDLE;
    endcase
  end

  // Output logic block
  always_comb begin
    case(state)
      IDLE: running = 0;
      RUN: running = 1;
      default: running = 0;
    endcase
  end

endmodule
OutputSuccess
Important Notes

Use always_ff for sequential logic (state updates) and always_comb for combinational logic (next state and outputs).

Keep the three blocks separate to avoid mixing logic and make debugging easier.

Resetting the state ensures the FSM starts in a known state.

Summary

The three-block FSM style splits your state machine into state register, next state logic, and output logic.

This separation makes your code easier to read, maintain, and debug.

Use always_ff for state updates and always_comb for next state and output decisions.

Practice

(1/5)
1. In the three-block FSM coding style in Verilog, which block is responsible for storing the current state?
easy
A. The next state combinational logic block
B. The output combinational logic block
C. The state register block using always_ff
D. The reset logic block

Solution

  1. Step 1: Understand the role of each FSM block

    The three-block FSM style divides the design into state storage, next state logic, and output logic.
  2. Step 2: Identify the block that stores the current state

    The state register block uses always_ff to store the current state in flip-flops.
  3. Final Answer:

    The state register block using always_ff -> Option C
  4. Quick Check:

    State storage = always_ff block [OK]
Hint: State storage always uses always_ff block [OK]
Common Mistakes:
  • Confusing next state logic with state storage
  • Thinking output logic stores state
  • Mixing combinational and sequential blocks
2. Which of the following is the correct syntax for the next state logic block in a three-block FSM style?
easy
A. always_comb begin next_state = ... end
B. always_ff @(posedge clk) begin next_state = ... end
C. always @(posedge clk or posedge reset) begin state <= next_state; end
D. always @(negedge clk) begin output = ... end

Solution

  1. Step 1: Identify the block type for next state logic

    Next state logic is combinational and should use always_comb for clean synthesis and readability.
  2. Step 2: Match the syntax with the correct block

    always_comb begin next_state = ... end uses always_comb with next_state assignment, which is correct for next state logic.
  3. Final Answer:

    always_comb begin next_state = ... end -> Option A
  4. Quick Check:

    Next state logic = always_comb block [OK]
Hint: Next state logic uses always_comb block [OK]
Common Mistakes:
  • Using always_ff for next state logic
  • Mixing sensitivity lists manually
  • Assigning state in next state block
3. Given the following three-block FSM code snippet, what will be the value of state after the rising edge of clk if reset is 0 and current state is 2?
typedef enum logic [1:0] {S0=0, S1=1, S2=2} state_t;

state_t state, next_state;

// State register
always_ff @(posedge clk or posedge reset) begin
  if (reset) state <= S0;
  else state <= next_state;
end

// Next state logic
always_comb begin
  case(state)
    S0: next_state = S1;
    S1: next_state = S2;
    S2: next_state = S0;
    default: next_state = S0;
  endcase
end

// Output logic (not shown)
medium
A. S0 (0)
B. S1 (1)
C. S2 (2)
D. Reset state

Solution

  1. Step 1: Analyze current state and next state logic

    Current state is S2 (2). According to next state logic, from S2 next_state = S0.
  2. Step 2: Determine state after clock edge with reset=0

    Since reset=0, state updates to next_state, which is S0 (0).
  3. Final Answer:

    S0 (0) -> Option A
  4. Quick Check:

    From S2, next_state = S0, so state = S0 after clk [OK]
Hint: Trace next_state from current state, then update on clk [OK]
Common Mistakes:
  • Confusing current and next state
  • Ignoring reset condition
  • Assuming state stays the same
4. Identify the error in this three-block FSM snippet:
always_ff @(posedge clk or posedge reset) begin
  if (reset) state <= S0;
  else state = next_state;
end

always_comb begin
  case(state)
    S0: next_state = S1;
    S1: next_state = S0;
    default: next_state = S0;
  endcase
end
medium
A. Incorrect case statement syntax
B. Using blocking assignment (=) instead of non-blocking (<=) in always_ff block
C. Missing sensitivity list in always_comb block
D. No reset condition in always_ff block

Solution

  1. Step 1: Check assignments in always_ff block

    In sequential blocks (always_ff), non-blocking assignment (<=) must be used to avoid race conditions.
  2. Step 2: Identify the incorrect assignment

    The line state = next_state; uses blocking assignment (=), which is incorrect here.
  3. Final Answer:

    Using blocking assignment (=) instead of non-blocking (<=) in always_ff block -> Option B
  4. Quick Check:

    always_ff requires <= for state updates [OK]
Hint: Use <= in always_ff blocks for state updates [OK]
Common Mistakes:
  • Using = instead of <= in sequential blocks
  • Forgetting reset condition
  • Incorrect sensitivity list in always_comb
5. You want to design a three-block FSM that has an output signal flag which is high only when the FSM is in state S2. Which block should you put the flag assignment in, and what is the correct style?
hard
A. In the reset logic block, assign flag = 0; only
B. In the state register block using always_ff, assign flag <= (state == S2);
C. In the next state logic block using always_comb, assign flag = (next_state == S2);
D. In the output logic block using always_comb, assign flag = (state == S2);

Solution

  1. Step 1: Identify where output signals are assigned in three-block FSM

    Output signals based on current state are assigned in the output logic block, which is combinational and uses always_comb.
  2. Step 2: Write the correct assignment for flag

    Assign flag = (state == S2); inside the output logic block to reflect current state.
  3. Final Answer:

    In the output logic block using always_comb, assign flag = (state == S2); -> Option D
  4. Quick Check:

    Output logic uses always_comb with flag = (state == S2) [OK]
Hint: Assign outputs combinationally based on current state [OK]
Common Mistakes:
  • Assigning outputs in always_ff block
  • Using next_state instead of state for outputs
  • Ignoring combinational output logic block
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