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Switch expressions with patterns in C Sharp (C#) - Time & Space Complexity

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Time Complexity: Switch expressions with patterns
O(n)
Understanding Time Complexity

We want to understand how the time it takes to run a switch expression with patterns changes as the input grows.

Specifically, how does the number of pattern checks affect the total work done?

Scenario Under Consideration

Analyze the time complexity of the following code snippet.


string DescribeNumber(int number) => number switch
{
    > 0 and <= 10 => "Small",
    > 10 and <= 100 => "Medium",
    > 100 => "Large",
    _ => "Unknown"
};
    

This code uses a switch expression with patterns to categorize a number into size groups.

Identify Repeating Operations

Identify the loops, recursion, array traversals that repeat.

  • Primary operation: The switch expression checks each pattern one by one until it finds a match.
  • How many times: At most, it checks all patterns once per call.
How Execution Grows With Input

Each time we call the switch expression, it checks patterns in order until one fits.

Input Size (n)Approx. Operations
1Checks up to 4 patterns
10Checks up to 4 patterns per call, 10 calls total
100Checks up to 4 patterns per call, 100 calls total

Pattern observation: The number of checks per call stays the same, but total work grows linearly with calls.

Final Time Complexity

Time Complexity: O(n)

This means the total time grows directly with how many times we run the switch expression.

Common Mistake

[X] Wrong: "Switch expressions with patterns always take the same time no matter how many inputs."

[OK] Correct: Each call does a fixed number of checks, but if you run it many times, total time adds up.

Interview Connect

Understanding how pattern matching scales helps you explain code efficiency clearly and confidently.

Self-Check

"What if we added more patterns to the switch expression? How would the time complexity change?"

Practice

(1/5)
1. What does a switch expression with patterns in C# primarily help you do?
easy
A. Create loops that run a fixed number of times
B. Declare variables with dynamic types
C. Match values and types cleanly without long if-else chains
D. Handle exceptions in asynchronous code

Solution

  1. Step 1: Understand switch expressions

    Switch expressions allow matching on values or types in a concise way.
  2. Step 2: Compare with if-else chains

    They replace long if-else chains with clearer, more readable code.
  3. Final Answer:

    Match values and types cleanly without long if-else chains -> Option C
  4. Quick Check:

    Switch expressions = clean matching [OK]
Hint: Switch expressions simplify matching values and types [OK]
Common Mistakes:
  • Confusing switch expressions with loops
  • Thinking switch expressions handle exceptions
  • Believing switch expressions declare variables
2. Which of the following is the correct syntax for a switch expression with a type pattern in C#?
easy
A. var result = obj switch { int i => i * 2, string s => s.Length, _ => 0 };
B. var result = switch obj { int i => i * 2, string s => s.Length, _ => 0 };
C. var result = obj { int i => i * 2, string s => s.Length, _ => 0 } switch;
D. var result = obj switch (int i => i * 2, string s => s.Length, _ => 0);

Solution

  1. Step 1: Identify correct switch expression syntax

    The switch expression syntax is: variable switch { pattern => result, ... }.
  2. Step 2: Match options to syntax

    var result = obj switch { int i => i * 2, string s => s.Length, _ => 0 }; matches this syntax exactly with type patterns and a discard pattern.
  3. Final Answer:

    var result = obj switch { int i => i * 2, string s => s.Length, _ => 0 }; -> Option A
  4. Quick Check:

    Correct switch expression syntax = var result = obj switch { int i => i * 2, string s => s.Length, _ => 0 }; [OK]
Hint: Remember: variable switch { patterns } is correct syntax [OK]
Common Mistakes:
  • Placing switch before the variable
  • Using parentheses instead of braces
  • Misplacing the switch keyword
3. What is the output of the following C# code?
object value = 5;
string result = value switch
{
  int i when i > 0 => "Positive integer",
  int i when i < 0 => "Negative integer",
  string s => "String",
  _ => "Unknown"
};
Console.WriteLine(result);
medium
A. Negative integer
B. Positive integer
C. String
D. Unknown

Solution

  1. Step 1: Analyze the switch expression input

    The variable 'value' is an object holding the integer 5.
  2. Step 2: Match patterns in order

    First pattern matches int i when i > 0, which is true for 5, so result is "Positive integer".
  3. Final Answer:

    Positive integer -> Option B
  4. Quick Check:

    5 > 0 matches first pattern [OK]
Hint: Check pattern order and conditions carefully [OK]
Common Mistakes:
  • Ignoring the 'when' condition
  • Assuming string pattern matches first
  • Choosing default case incorrectly
4. Identify the error in this switch expression code snippet:
object obj = "hello";
var output = obj switch
{
  int i => i.ToString(),
  string s => s.ToUpper(),
  default => "none"
};
medium
A. Patterns must be in parentheses
B. Missing semicolon after switch expression
C. Cannot switch on object type
D. Using 'default' instead of '_' for discard pattern

Solution

  1. Step 1: Check switch expression patterns

    In C# switch expressions, the discard pattern uses '_' not 'default'.
  2. Step 2: Identify the incorrect pattern usage

    The code uses 'default' which causes a syntax error; it should be '_'.
  3. Final Answer:

    Using 'default' instead of '_' for discard pattern -> Option D
  4. Quick Check:

    Discard pattern = '_' not 'default' [OK]
Hint: Use '_' for default case in switch expressions [OK]
Common Mistakes:
  • Using 'default' keyword in switch expressions
  • Confusing switch statements with switch expressions
  • Forgetting to end statements with semicolon
5. Given a list of objects, write a switch expression that returns:
- "Number" if the object is an int or double
- "Text" if the object is a non-empty string
- "Empty" if the object is an empty string
- "Other" for anything else

Which of the following switch expressions correctly implements this logic?
hard
A. obj switch { int _ or double _ => "Number", string s when s.Length == 0 => "Empty", string s when s.Length > 0 => "Text", _ => "Other" }
B. obj switch { int or double => "Number", string s when s == "" => "Empty", string s when s != "" => "Text", _ => "Other" }
C. obj switch { int or double => "Number", string s when s.Length > 0 => "Text", string s when s.Length == 0 => "Empty", _ => "Other" }
D. obj switch { int or double => "Number", string s when s != "" => "Text", string s when s == "" => "Empty", _ => "Other" }

Solution

  1. Step 1: Understand type patterns and conditions

    We must match int or double first, then string with length checks for empty/non-empty.
  2. Step 2: Check order and conditions

    obj switch { int _ or double _ => "Number", string s when s.Length == 0 => "Empty", string s when s.Length > 0 => "Text", _ => "Other" } correctly checks int or double, then string with Length == 0 for "Empty", then Length > 0 for "Text", then default.
  3. Final Answer:

    obj switch { int _ or double _ => "Number", string s when s.Length == 0 => "Empty", string s when s.Length > 0 => "Text", _ => "Other" } -> Option A
  4. Quick Check:

    Order and conditions matter in switch patterns [OK]
Hint: Order patterns from specific to general, check string length for empty [OK]
Common Mistakes:
  • Using 'or' incorrectly without parentheses
  • Checking string emptiness with == "" instead of Length
  • Placing empty string check after non-empty
Recommended

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10 questions~5 mineasy hard