The publisher-subscriber model helps different parts of a program talk to each other without being tightly connected. It makes programs easier to change and grow.
Publisher-subscriber execution model in C Sharp (C#)
using System; // Define a delegate for the event public delegate void MessageReceivedHandler(string message); // Publisher class public class Publisher { // Event based on the delegate public event MessageReceivedHandler MessageReceived; // Method to send message to subscribers public void SendMessage(string message) { MessageReceived?.Invoke(message); } } // Subscriber class public class Subscriber { private string subscriberName; public Subscriber(string name) { subscriberName = name; } // Method to handle the event public void OnMessageReceived(string message) { Console.WriteLine($"{subscriberName} received: {message}"); } }
The event keyword creates a special kind of delegate that only the publisher can invoke.
Subscribers add their methods to the event to listen for messages.
// Example: No subscribers Publisher publisher = new Publisher(); publisher.SendMessage("Hello"); // No output because no one listens
// Example: One subscriber Publisher publisher = new Publisher(); Subscriber subscriber = new Subscriber("Alice"); publisher.MessageReceived += subscriber.OnMessageReceived; publisher.SendMessage("Hello Alice");
// Example: Multiple subscribers Publisher publisher = new Publisher(); Subscriber alice = new Subscriber("Alice"); Subscriber bob = new Subscriber("Bob"); publisher.MessageReceived += alice.OnMessageReceived; publisher.MessageReceived += bob.OnMessageReceived; publisher.SendMessage("Hello everyone");
// Example: Unsubscribe Publisher publisher = new Publisher(); Subscriber alice = new Subscriber("Alice"); publisher.MessageReceived += alice.OnMessageReceived; publisher.SendMessage("First message"); publisher.MessageReceived -= alice.OnMessageReceived; publisher.SendMessage("Second message");
This program shows a publisher sending messages to two subscribers. Both receive the first message. Then Bob unsubscribes and only Alice receives the second message.
using System; public delegate void MessageReceivedHandler(string message); public class Publisher { public event MessageReceivedHandler MessageReceived; public void SendMessage(string message) { Console.WriteLine($"Publisher sends: {message}"); MessageReceived?.Invoke(message); } } public class Subscriber { private string subscriberName; public Subscriber(string name) { subscriberName = name; } public void OnMessageReceived(string message) { Console.WriteLine($"{subscriberName} received: {message}"); } } public class Program { public static void Main() { Publisher newsPublisher = new Publisher(); Subscriber alice = new Subscriber("Alice"); Subscriber bob = new Subscriber("Bob"); // Subscribers subscribe to the publisher's event newsPublisher.MessageReceived += alice.OnMessageReceived; newsPublisher.MessageReceived += bob.OnMessageReceived; Console.WriteLine("-- Sending first message --"); newsPublisher.SendMessage("Breaking news: Publisher-subscriber model works!"); // Bob unsubscribes newsPublisher.MessageReceived -= bob.OnMessageReceived; Console.WriteLine("-- Sending second message --"); newsPublisher.SendMessage("Update: Bob has unsubscribed."); } }
Time complexity: Sending a message calls all subscriber methods, so it is O(n) where n is the number of subscribers.
Space complexity: Storing subscribers uses O(n) space.
Common mistake: Forgetting to unsubscribe can cause memory leaks or unexpected behavior.
Use this model when you want loose coupling between parts of your program.
The publisher-subscriber model lets one part send messages to many listeners without knowing them.
Subscribers register methods to receive messages and can unsubscribe when needed.
This model helps keep code organized and flexible for changes.