Event unsubscription and memory
📖 Scenario: Imagine you have a simple program where a Button can be clicked, and a Listener responds to the click event. If you don't unsubscribe the listener when it's no longer needed, it can cause memory problems.
🎯 Goal: You will create a Button class with a click event, a Listener class that subscribes to the event, then unsubscribe the listener to avoid memory leaks.
📋 What You'll Learn
Create a
Button class with a Click eventCreate a
Listener class with a method to handle the clickSubscribe the listener to the button's click event
Unsubscribe the listener from the click event
Print messages to show when the event is handled and when unsubscribed
💡 Why This Matters
🌍 Real World
Events are used in user interfaces, games, and many applications to respond to user actions or system changes.
💼 Career
Understanding event subscription and unsubscription is important for writing efficient, memory-safe C# applications.
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