Concept Flow - Why events are needed
Start Program
Define Event
Subscribe Handler
Trigger Event
Handlers Run
Continue Program
This flow shows how events let parts of a program talk by defining, subscribing, and triggering actions.
using System; public class Button { public event Action Clicked; public void Click() { Clicked?.Invoke(); } } class Program { static void Main() { var btn = new Button(); btn.Clicked += () => Console.WriteLine("Button clicked!"); btn.Click(); } }
| Step | Action | Event State | Output |
|---|---|---|---|
| 1 | Create Button instance | No subscribers | |
| 2 | Subscribe handler to Clicked event | One subscriber added | |
| 3 | Call Click() method | Event triggered | Button clicked! |
| 4 | End of program | Event triggered once |
| Variable | Start | After Step 1 | After Step 2 | After Step 3 | Final |
|---|---|---|---|---|---|
| btn | null | Button instance created | Handler subscribed | Click() called, event triggered | Button instance with event triggered |
Events let parts of a program communicate. Define an event, subscribe handlers, then trigger it. Handlers run only if subscribed. Useful for user actions like button clicks. Without events, code would be tightly linked.