Concept Flow - Why events are needed
Start Program
Define Event
Subscribe Handler
Trigger Event
Handlers Run
Continue Program
This flow shows how events let parts of a program talk by defining, subscribing, and triggering actions.
using System; public class Button { public event Action Clicked; public void Click() { Clicked?.Invoke(); } } class Program { static void Main() { var btn = new Button(); btn.Clicked += () => Console.WriteLine("Button clicked!"); btn.Click(); } }
| Step | Action | Event State | Output |
|---|---|---|---|
| 1 | Create Button instance | No subscribers | |
| 2 | Subscribe handler to Clicked event | One subscriber added | |
| 3 | Call Click() method | Event triggered | Button clicked! |
| 4 | End of program | Event triggered once |
| Variable | Start | After Step 1 | After Step 2 | After Step 3 | Final |
|---|---|---|---|---|---|
| btn | null | Button instance created | Handler subscribed | Click() called, event triggered | Button instance with event triggered |
Events let parts of a program communicate. Define an event, subscribe handlers, then trigger it. Handlers run only if subscribed. Useful for user actions like button clicks. Without events, code would be tightly linked.
using System;
class Program {
public static event Action OnChange;
static void Main() {
OnChange += () => Console.WriteLine("Event triggered");
OnChange?.Invoke();
}
}class MyClass {
public event Action OnUpdate;
public void Update() {
OnUpdate();
}
}Pass the test and this pattern moves unknown