Event-driven design pattern
📖 Scenario: You are building a simple notification system where a Button can be clicked, and other parts of the program can react to this click event.This is like a real-world button that when pressed, triggers some action like turning on a light or playing a sound.
🎯 Goal: Create a basic event-driven program in C# where a Button class raises a Clicked event, and a Notifier class listens and responds by printing a message.
📋 What You'll Learn
Create a
Button class with a Clicked eventCreate a
Notifier class with a method to handle the Clicked eventRaise the
Clicked event when the button is pressedSubscribe the
Notifier to the Clicked eventPrint a message when the event is handled
💡 Why This Matters
🌍 Real World
Event-driven design is used in user interfaces, games, and any program that reacts to user actions or other events.
💼 Career
Understanding events is essential for software developers working with GUI applications, web development, and real-time systems.
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