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Figmabi_tool~10 mins

Prototype mode overview in Figma - Interactive Code Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to start a prototype link between two frames.

Figma
Select the frame and click on [1] to create a prototype connection.
Drag options to blanks, or click blank then click option'
APrototype tab
BDesign tab
CInspect tab
DLayers panel
Attempts:
3 left
💡 Hint
Common Mistakes
Choosing the Design tab instead of Prototype.
Trying to link frames from the Layers panel.
2fill in blank
medium

Complete the code to set the interaction trigger for a prototype.

Figma
To start an interaction, set the trigger to [1] in the Prototype panel.
Drag options to blanks, or click blank then click option'
AOn Click
BOn Double Click
COn Drag
DOn Hover
Attempts:
3 left
💡 Hint
Common Mistakes
Choosing On Hover which triggers on mouse over.
Choosing On Drag which is for dragging interactions.
3fill in blank
hard

Fix the error in the prototype transition setting.

Figma
Set the animation type to [1] for a smooth fade effect between frames.
Drag options to blanks, or click blank then click option'
AInstant
BNone
CSmart Animate
DDissolve
Attempts:
3 left
💡 Hint
Common Mistakes
Choosing Instant which has no animation.
Choosing Smart Animate which animates object properties.
4fill in blank
hard

Fill both blanks to define the prototype device and starting frame.

Figma
Set the device to [1] and the starting frame to [2] in the prototype settings.
Drag options to blanks, or click blank then click option'
ADesktop
BMobile
CHome Screen
DLogin Screen
Attempts:
3 left
💡 Hint
Common Mistakes
Selecting Mobile device for a desktop prototype.
Choosing Home Screen when Login Screen is the start.
5fill in blank
hard

Fill all three blanks to create a prototype link with a delay and easing.

Figma
Link the button to [1] with a [2] second delay and [3] easing for smooth transition.
Drag options to blanks, or click blank then click option'
ASettings Screen
B0.3
CEase In
DProfile Screen
Attempts:
3 left
💡 Hint
Common Mistakes
Using too long or zero delay causing abrupt transitions.
Choosing wrong easing that doesn't create smooth effect.

Practice

(1/5)
1. What is the main purpose of Prototype mode in Figma?
easy
A. To write code for your design
B. To edit vector shapes
C. To export images only
D. To create clickable, interactive versions of your designs

Solution

  1. Step 1: Understand Prototype mode function

    Prototype mode allows you to link screens and add interactions to simulate user experience.
  2. Step 2: Compare options with Prototype mode purpose

    Only To create clickable, interactive versions of your designs describes creating clickable, interactive designs without coding.
  3. Final Answer:

    To create clickable, interactive versions of your designs -> Option D
  4. Quick Check:

    Prototype mode = Interactive design [OK]
Hint: Prototype mode = clickable design preview [OK]
Common Mistakes:
  • Confusing Prototype mode with coding environment
  • Thinking Prototype mode is for exporting images
  • Assuming Prototype mode edits shapes
2. Which of the following is the correct way to start linking frames in Figma's Prototype mode?
easy
A. Select a frame, then drag the circular node to another frame
B. Right-click a frame and choose 'Export'
C. Double-click a frame to open code editor
D. Use the Text tool to write interaction commands

Solution

  1. Step 1: Recall how to create links in Prototype mode

    In Prototype mode, you select a frame and drag the circular node (handle) to the target frame to create a link.
  2. Step 2: Evaluate each option

    Only Select a frame, then drag the circular node to another frame correctly describes this linking method; others describe unrelated actions.
  3. Final Answer:

    Select a frame, then drag the circular node to another frame -> Option A
  4. Quick Check:

    Link frames by dragging node = Select a frame, then drag the circular node to another frame [OK]
Hint: Drag the circle from one frame to another to link [OK]
Common Mistakes:
  • Trying to export instead of linking
  • Looking for code editor in Prototype mode
  • Using text tool for interactions
3. Given a prototype with three frames linked in sequence: Frame A -> Frame B -> Frame C. If you preview and click the hotspot on Frame A, which frame will appear next?
medium
A. Frame C
B. Frame B
C. Frame A
D. No frame will appear

Solution

  1. Step 1: Understand the link sequence

    Frame A links to Frame B, so clicking on Frame A's hotspot navigates to Frame B.
  2. Step 2: Determine the next frame after clicking

    Since Frame A links directly to Frame B, Frame B appears next, not Frame C or Frame A again.
  3. Final Answer:

    Frame B -> Option B
  4. Quick Check:

    Click Frame A hotspot -> Frame B [OK]
Hint: Follow the direct link from clicked frame [OK]
Common Mistakes:
  • Skipping intermediate frame and jumping to Frame C
  • Expecting no navigation on click
  • Confusing current frame with next frame
4. You created a prototype but clicking a button does not navigate to the next frame. What is the most likely cause?
medium
A. You need to export the prototype first
B. The button is not visible in Design mode
C. You forgot to link the button to the target frame in Prototype mode
D. The frames are not grouped

Solution

  1. Step 1: Identify why navigation fails

    Navigation requires linking the button (or hotspot) to the target frame in Prototype mode.
  2. Step 2: Check each option for cause

    Only You forgot to link the button to the target frame in Prototype mode explains missing link, which stops navigation. Visibility, export, or grouping do not prevent linking.
  3. Final Answer:

    You forgot to link the button to the target frame in Prototype mode -> Option C
  4. Quick Check:

    Missing link = no navigation [OK]
Hint: Always link buttons to frames in Prototype mode [OK]
Common Mistakes:
  • Thinking export is needed before navigation
  • Assuming button visibility affects linking
  • Believing grouping frames affects navigation
5. You want to test a user flow where clicking a button on Frame A opens a menu overlay on top of Frame A without switching frames. Which Prototype mode interaction should you use?
hard
A. Open overlay
B. Back
C. Swap with
D. Navigate to

Solution

  1. Step 1: Understand interaction types in Prototype mode

    "Navigate to" switches frames, "Open overlay" shows a frame on top without switching, "Swap with" replaces frames, "Back" returns to previous frame.
  2. Step 2: Match interaction to desired effect

    To open a menu overlay on top of Frame A, use "Open overlay" so the menu appears above without leaving Frame A.
  3. Final Answer:

    Open overlay -> Option A
  4. Quick Check:

    Menu on top without switching = Open overlay [OK]
Hint: Use 'Open overlay' to show menus without changing frames [OK]
Common Mistakes:
  • Using 'Navigate to' which changes frames
  • Confusing 'Swap with' with overlay
  • Thinking 'Back' opens overlays
Recommended

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10 questions~5 mineasy hard