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Figmabi_tool~5 mins

Connection creation (click, hover) in Figma - Step-by-Step Guide

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Introduction
This feature lets you link one frame or object to another in Figma. It helps you show how users move through your design by creating interactive connections using clicks or hover actions.
When you want to show what happens when a user clicks a button in your app design
When you need to create a hover effect to display extra information on a card
When building a clickable prototype to demonstrate navigation between screens
When you want to test user flow by linking pages with interactive hotspots
When presenting your design to stakeholders and need to simulate real app behavior
Steps
Step 1: Select the object or frame you want to make interactive
- Canvas area
The selected object or frame is highlighted with a blue outline
Step 2: Click the Prototype tab in the right sidebar
- Right sidebar
Prototype options appear below the Design tab
Step 3: Drag the circular node from the selected object to the target frame or object
- Circular node on the right edge of the selected object
A blue arrow appears showing the connection from the source to the target
Step 4: Click the connection arrow to open interaction details
- Connection arrow on the canvas
Interaction panel opens showing trigger and action settings
Step 5: Select 'On Click' or 'While Hovering' as the trigger
- Interaction panel under Trigger dropdown
The trigger type updates to either click or hover for the connection
Step 6: Choose the action such as 'Navigate To' and select the destination frame
- Interaction panel under Action dropdown
The connection is set to navigate to the chosen frame on the selected trigger
Step 7: Click the Present button at the top-right to test the interaction
- Top-right corner of Figma window
Prototype opens in presentation mode where you can click or hover to see the connection work
Before vs After
Before
No connections exist; clicking or hovering on objects does nothing
After
Clicking or hovering on objects triggers navigation or overlays as set by connections
Settings Reference
Trigger
📍 Prototype tab > Interaction panel
Defines what user action starts the interaction
Default: On Click
Action
📍 Prototype tab > Interaction panel
Defines what happens after the trigger
Default: Navigate To
Animation
📍 Prototype tab > Interaction panel
Controls how the transition between frames looks
Default: Instant
Common Mistakes
Dragging the connection node to empty canvas space instead of a frame
The connection will not link to any frame and won't work in prototype
Always drag the node to a valid target frame or object to create a working link
Setting trigger to 'While Hovering' but testing on a mobile device
Hover does not work on touch devices, so interaction won't trigger
Use 'On Click' trigger for mobile prototypes to ensure interaction works
Summary
Connection creation links objects or frames to simulate user interactions in prototypes
You can set triggers like click or hover to control how users navigate your design
Always connect to valid targets and choose triggers suitable for your testing device