Complete the code to define the method that runs once when the script starts.
void [1]() { Debug.Log("Game started"); }
The Start method runs once when the script starts.
Complete the code to define the method that runs every frame.
void [1]() { Debug.Log("Frame updated"); }
The Update method runs every frame in Unity.
Fix the error in the method name to make it run every frame.
void [1]() { Debug.Log("Frame updated"); }
The method name must be exactly Update with capital U to run every frame.
Fill both blanks to define the Start method (runs once) and the Update method (runs every frame).
void [1]() { Debug.Log("Game started"); } void [2]() { Debug.Log("Frame updated"); }
The Start method (first blank) runs once when the script starts, and the Update method (second blank) runs every frame.
Fill all three blanks to declare a timer variable, initialize it to 0 in Start, and increment it every frame in Update.
public float [1]; void [2]() { [1] = 0f; } void [3]() { [1] += Time.deltaTime; Debug.Log("Timer: " + [1]); }
Declare public float timer (first blank), initialize in Start (second blank), increment in Update (third blank).