Overview - Start and Update methods
What is it?
In Unity, Start and Update are special methods used in scripts attached to game objects. Start runs once when the game begins or when the object is created. Update runs repeatedly every frame, allowing the game to respond to changes over time. These methods help control how objects behave and change during the game.
Why it matters
Without Start and Update, games would be static and unresponsive. Start sets up initial conditions, like placing a character or setting health. Update lets the game react continuously, like moving a player or checking for input. Without them, games would lack life and interaction.
Where it fits
Before learning Start and Update, you should understand basic C# scripting and Unity’s component system. After mastering these methods, you can learn about other event methods like FixedUpdate for physics or coroutines for timed actions.