The Scene hierarchy window shows all objects in your current scene. It helps you organize and find objects easily.
When you want to see all objects in your scene at once.
When you need to select or rename objects quickly.
When you want to organize objects into groups or parents.
When you want to check the structure of your scene.
When you want to drag objects to change their order or parent.
Syntax
Unity
No code syntax. It is a Unity Editor window showing a list/tree of GameObjects.
The window shows objects in a tree structure, showing parent-child relationships.
You can drag objects to reorder or nest them under other objects.
Examples
This shows a simple hierarchy with Player and Enemy objects having child objects nested under them.
Unity
Main Camera
Player
Player Model
Player Weapon
Enemy
Enemy Model
Enemy Weapon
Here, UI elements like Button and Text are children of the Canvas object.
Unity
UI Canvas
Button
Text
Background
Sample Program
This script creates a parent object and two child objects under it. You can see this structure in the Scene hierarchy window when you run the game.
Unity
using UnityEngine;
public class CreateObjects : MonoBehaviour
{
void Start()
{
GameObject parent = new GameObject("ParentObject");
GameObject child1 = new GameObject("Child1");
GameObject child2 = new GameObject("Child2");
child1.transform.parent = parent.transform;
child2.transform.parent = parent.transform;
Debug.Log("Created parent and two children in hierarchy.");
}
}
OutputSuccess
Important Notes
You can rename objects by selecting them and pressing F2 or clicking their name.
Use the search bar at the top of the window to find objects by name.
Right-click objects to see options like delete, duplicate, or create empty child.
Summary
The Scene hierarchy window shows all objects in your scene in a tree view.
It helps organize objects by showing parent-child relationships.
You can select, rename, reorder, and group objects easily here.
Practice
(1/5)
1. What does the Scene hierarchy window in Unity primarily display?
easy
A. The list of scripts attached to objects
B. All objects in the current scene arranged in a tree view
C. The textures used in the scene
D. The lighting settings of the scene
Solution
Step 1: Understand the purpose of the Scene hierarchy window
The Scene hierarchy window shows all objects currently in the scene, organized in a tree structure to show parent-child relationships.
Step 2: Identify what is NOT shown in the hierarchy window
Scripts, textures, and lighting settings are managed elsewhere, not in the hierarchy window.
Final Answer:
All objects in the current scene arranged in a tree view -> Option B
Quick Check:
Hierarchy = objects tree view [OK]
Hint: Hierarchy shows scene objects in a tree, not scripts or textures [OK]
Common Mistakes:
Confusing hierarchy with project or inspector windows
Thinking scripts or textures appear in hierarchy
Assuming lighting settings are shown here
2. Which of the following is the correct way to rename an object in the Scene hierarchy window?
easy
A. Drag the object to the Inspector window
B. Double-click the object in the Scene view
C. Right-click the object and select 'Rename' or press F2
D. Delete the object and create a new one with the desired name
Solution
Step 1: Identify how to rename objects in the hierarchy
In Unity, you can rename an object by right-clicking it in the hierarchy and choosing 'Rename' or by selecting it and pressing F2.
Step 2: Understand why other options are incorrect
Double-clicking in Scene view does not rename. Dragging to Inspector does not rename. Deleting and recreating is unnecessary.
Final Answer:
Right-click the object and select 'Rename' or press F2 -> Option C
Quick Check:
Rename via right-click or F2 [OK]
Hint: Use right-click or F2 to rename objects in hierarchy [OK]
Common Mistakes:
Trying to rename by double-clicking in Scene view
Dragging objects to Inspector to rename
Deleting objects to rename
3. Given this hierarchy structure:
RootObject
├─ ChildA
└─ ChildB
└─ GrandChild
Which object is the parent of GrandChild?
medium
A. RootObject
B. ChildA
C. GrandChild has no parent
D. ChildB
Solution
Step 1: Analyze the hierarchy tree structure
The tree shows that GrandChild is nested under ChildB, meaning ChildB is its direct parent.
Step 2: Confirm parent-child relationships
RootObject is the top parent, ChildA and ChildB are children of RootObject, and GrandChild is child of ChildB.
Final Answer:
ChildB -> Option D
Quick Check:
Parent of GrandChild = ChildB [OK]
Hint: Look at indentation to find parent-child links [OK]
Common Mistakes:
Choosing RootObject as direct parent of GrandChild
Confusing siblings with parents
Thinking GrandChild has no parent
4. You try to drag an object under another in the Scene hierarchy to make it a child, but it doesn't move. What could be the problem?
medium
A. The object is locked or part of a prefab instance that prevents reparenting
B. You need to rename the object first
C. The Scene hierarchy window is closed
D. You must delete the object before moving it
Solution
Step 1: Understand drag-and-drop restrictions in hierarchy
Objects that are locked or part of prefab instances may not allow reparenting by drag-and-drop.
Step 2: Eliminate incorrect reasons
Renaming is unrelated. If hierarchy window was closed, you couldn't drag. Deleting is unnecessary.
Final Answer:
The object is locked or part of a prefab instance that prevents reparenting -> Option A
Quick Check:
Locked or prefab blocks drag [OK]
Hint: Check if object is locked or prefab before dragging [OK]
Common Mistakes:
Trying to rename to fix drag issue
Assuming hierarchy window is closed
Thinking deletion is needed to move
5. You want to organize a complex scene by grouping several objects under a new empty GameObject in the Scene hierarchy. What is the best way to do this?
hard
A. Create an empty GameObject, then drag the objects onto it in the hierarchy
B. Rename all objects to have the same prefix
C. Delete the objects and recreate them under a new parent
D. Use the Inspector window to assign parents
Solution
Step 1: Create an empty GameObject as a container
In Unity, you can create an empty GameObject to act as a group or folder for other objects.
Step 2: Drag objects under the new GameObject in the hierarchy
Dragging objects onto the empty GameObject makes them its children, organizing the scene.
Step 3: Understand why other options are less effective
Renaming does not group objects. Deleting is destructive and unnecessary. Inspector does not assign parents directly.
Final Answer:
Create an empty GameObject, then drag the objects onto it in the hierarchy -> Option A
Quick Check:
Group by empty GameObject + drag [OK]
Hint: Use empty GameObject as folder, drag children under it [OK]
Common Mistakes:
Trying to rename instead of grouping
Deleting objects to regroup
Using Inspector to assign parents (not possible)
Recommended
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