Introduction
The Start and Update methods help your game objects do things when the game begins and keep doing things every frame.
When you want to set up something once before the game runs, like setting a player's health.
When you want to check for player input continuously, like moving a character.
When you want to update the game score or timer every moment.
When you want to initialize variables or settings at the start of a scene.
When you want to animate or move objects smoothly during the game.