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Unityframework~20 mins

Start and Update methods in Unity - Practice Problems & Coding Challenges

Choose your learning style9 modes available
Challenge - 5 Problems
🎖️
Start and Update Mastery
Get all challenges correct to earn this badge!
Test your skills under time pressure!
Predict Output
intermediate
2:00remaining
What is the output of this Unity script?

Consider this Unity C# script attached to a GameObject. What will be printed to the console when the game starts and after 2 seconds?

Unity
using UnityEngine;

public class TestScript : MonoBehaviour
{
    void Start()
    {
        Debug.Log("Start called");
    }

    void Update()
    {
        Debug.Log("Update called");
        enabled = false;
    }
}
A"Update called" repeatedly, but "Start called" never appears
B"Start called" once, then "Update called" repeatedly every frame
C"Start called" once, then "Update called" once
DNo output at all
Attempts:
2 left
💡 Hint

Remember that Start runs once before the first frame, and Update runs every frame if the script is enabled.

🧠 Conceptual
intermediate
1:30remaining
When is the Start method called in Unity?

Choose the correct statement about when the Start method is called in a Unity script.

AOnce before the first frame update, if the script is enabled
BEvery frame before <code>Update</code> is called
COnly when the script is disabled
DAfter every <code>Update</code> call
Attempts:
2 left
💡 Hint

Think about initialization timing in Unity scripts.

Predict Output
advanced
2:00remaining
What happens if you disable a GameObject in Start and try to use Update?

What will be the output of this script attached to a GameObject?

Unity
using UnityEngine;

public class DisableInStart : MonoBehaviour
{
    void Start()
    {
        Debug.Log("Start running");
        gameObject.SetActive(false);
    }

    void Update()
    {
        Debug.Log("Update running");
    }
}
ANo output at all
B"Start running" and "Update running" printed repeatedly
COnly "Update running" printed repeatedly
D"Start running" printed once, no "Update running" printed
Attempts:
2 left
💡 Hint

Think about what happens when a GameObject is deactivated.

🔧 Debug
advanced
2:00remaining
Why does this Update method never run?

Look at this script. Why does the Update method never print anything?

Unity
using UnityEngine;

public class NeverUpdate : MonoBehaviour
{
    void Start()
    {
        enabled = false;
        Debug.Log("Start called");
    }

    void Update()
    {
        Debug.Log("Update called");
    }
}
ABecause <code>Update</code> is private and cannot run
BBecause <code>enabled</code> is set to false in <code>Start</code>, disabling the script before <code>Update</code> can run
CBecause <code>Start</code> disables the GameObject
DBecause <code>Update</code> requires a parameter
Attempts:
2 left
💡 Hint

Check what disabling the script component does.

🚀 Application
expert
3:00remaining
How to run code exactly once after 3 seconds using Start and Update?

You want to print "Hello after 3 seconds" exactly once, 3 seconds after the game starts. Which code snippet achieves this?

A
float timer = 0f;
void Update() {
  timer += Time.deltaTime;
  if (timer &gt;= 3f) {
    Debug.Log("Hello after 3 seconds");
    enabled = false;
  }
}
B
void Start() {
  InvokeRepeating("PrintHello", 3f, 3f);
}
void PrintHello() {
  Debug.Log("Hello after 3 seconds");
}
C
void Start() {
  Debug.Log("Hello after 3 seconds");
  StartCoroutine(WaitAndPrint());
}
IEnumerator WaitAndPrint() {
  yield return new WaitForSeconds(3f);
  Debug.Log("Hello after 3 seconds");
}
D
void Update() {
  if (Time.time == 3f) {
    Debug.Log("Hello after 3 seconds");
  }
}
Attempts:
2 left
💡 Hint

Think about how to measure time passing in Update and stop after printing once.