What Is Trigger in Figma Prototype: Simple Explanation
trigger is an event that starts an interaction, like a click or hover. It tells Figma when to change screens or show animations during a prototype demo.How It Works
Think of a trigger in Figma prototypes like a button on a remote control. When you press a button, it sends a signal to change the TV channel. Similarly, a trigger is an action you perform, such as clicking or hovering, that tells Figma to do something next.
For example, when you click a button in your prototype, the trigger activates and Figma moves to another screen or shows an animation. This makes your design feel interactive and real, just like using an app or website.
Triggers can be simple, like a tap or click, or more complex, like dragging or after a delay. They help you control how users move through your prototype step-by-step.
Example
This example shows a simple trigger that changes the screen when you click a button.
1. Select the button in your Figma design. 2. Click the Prototype tab. 3. Under Interaction, set Trigger to "On Click". 4. Set Action to "Navigate To" and choose the target frame. // This setup means: When the user clicks the button, the prototype moves to the chosen screen.
When to Use
Use triggers whenever you want to make your prototype interactive and guide users through your design. For example:
- Click triggers to simulate button presses or links.
- Hover triggers to show tooltips or highlight elements.
- Drag triggers to demonstrate sliders or swiping.
- After Delay triggers to auto-play animations or transitions.
Triggers help you test user flows and show how your app or website will behave in real life.
Key Points
- A
triggerstarts an interaction in a Figma prototype. - Common triggers include click, hover, drag, and after delay.
- They control navigation, animations, and other effects.
- Triggers make prototypes feel like real apps or websites.