Performance: Why multiplayer requires networking
HIGH IMPACT
This concept affects how quickly and smoothly multiplayer game data is shared between players, impacting game responsiveness and synchronization.
Sending only player input changes or state deltas at fixed intervals with compression.
Sending full game state updates every frame to all players without compression or delta updates.| Pattern | Network Usage | Latency Impact | Game Loop Delay | Verdict |
|---|---|---|---|---|
| Full state every frame | Very high | High latency | Blocks game loop 50+ ms | [X] Bad |
| Delta updates with compression | Low | Low latency | Minimal delay | [OK] Good |