Introduction
State machines help AI decide what to do next by organizing actions into clear steps. They make AI behavior easy to understand and control.
When you want a game character to switch between walking, running, and attacking.
When an enemy needs to patrol, chase the player, or hide.
When you want to control a robot's tasks like searching, picking up items, and returning.
When you want to make sure AI only does one action at a time and changes smoothly.
When you want to avoid confusing or random AI behavior.