Shader Graph basics start by creating nodes like Color and Multiply. You connect these nodes to define how data flows from inputs to output. Initially, the Color Node defaults to white, so the output color is white. When you set the Color Node to red, the output color updates to red. Connecting the Multiply Node to the Output node is essential for the shader to produce the final color. After setting nodes and connections, compiling the shader processes these changes so they take effect. Finally, applying the shader to a material lets you see the color change in the scene. This step-by-step process helps beginners understand how Shader Graph works visually and practically.