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Unityframework~30 mins

Shader Graph basics in Unity - Mini Project: Build & Apply

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Shader Graph basics
📖 Scenario: You are creating a simple shader for a game object in Unity using Shader Graph. This shader will change the color of the object based on a color you choose.
🎯 Goal: Build a basic Shader Graph that colors a 3D object with a user-defined color.
📋 What You'll Learn
Create a Shader Graph asset
Add a Color property to the Shader Graph
Connect the Color property to the Base Color input of the PBR Master node
Apply the Shader Graph to a material and assign it to a 3D object
💡 Why This Matters
🌍 Real World
Game developers use Shader Graph to create custom looks for game objects without writing code, making it easier to design unique visuals.
💼 Career
Understanding Shader Graph basics is useful for roles like game artist, technical artist, and graphics programmer in game development studios.
Progress0 / 4 steps
1
Create a new Shader Graph asset
Create a new Shader Graph asset called SimpleColorShader in your Unity project.
Unity
Need a hint?

Use the Unity Editor's Create menu to make a new PBR Graph shader asset named SimpleColorShader.

2
Add a Color property to the Shader Graph
Open SimpleColorShader and add a new Color property called BaseColor with a default value of #FF0000FF (red).
Unity
Need a hint?

In the Shader Graph editor, add a Color property named BaseColor and set its default color to red.

3
Connect the Color property to the shader output
In SimpleColorShader, drag the BaseColor property node into the graph and connect it to the Base Color input of the PBR Master node.
Unity
Need a hint?

Drag the BaseColor node into the graph and connect it to the Base Color input of the PBR Master node.

4
Apply the shader to a material and assign it to a 3D object
Create a new material called SimpleColorMaterial and assign the SimpleColorShader shader to it. Then assign SimpleColorMaterial to a 3D object in your scene. Finally, print "Shader applied successfully" to the console.
Unity
Need a hint?

Create a material using the SimpleColorShader, assign it to your object's renderer, and print the success message.