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Unityframework~10 mins

PC/Mac standalone build in Unity - Interactive Code Practice

Choose your learning style9 modes available
Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to set the build target to PC standalone.

Unity
BuildPipeline.BuildPlayer(scenes, path, BuildTarget.[1], BuildOptions.None);
Drag options to blanks, or click blank then click option'
AStandaloneWindows64
BAndroid
CWebGL
DiOS
Attempts:
3 left
💡 Hint
Common Mistakes
Choosing Android or iOS build targets for PC builds.
Using WebGL which is for browser builds.
2fill in blank
medium

Complete the code to set the build target to Mac standalone.

Unity
BuildPipeline.BuildPlayer(scenes, path, BuildTarget.[1], BuildOptions.None);
Drag options to blanks, or click blank then click option'
AStandaloneOSX
BStandaloneWindows
CStandaloneLinux64
DAndroid
Attempts:
3 left
💡 Hint
Common Mistakes
Selecting Windows or Linux build targets for Mac builds.
Confusing Android with desktop platforms.
3fill in blank
hard

Fix the error in the build target for a Mac standalone build.

Unity
BuildPipeline.BuildPlayer(scenes, path, BuildTarget.[1], BuildOptions.None);
Drag options to blanks, or click blank then click option'
AiOS
BStandaloneWindows64
CWebGL
DStandaloneOSX
Attempts:
3 left
💡 Hint
Common Mistakes
Using Windows or WebGL build targets for Mac builds.
Confusing iOS with Mac standalone.
4fill in blank
hard

Fill both blanks to build for PC standalone and specify the output path.

Unity
string outputPath = [1];
BuildPipeline.BuildPlayer(scenes, outputPath, BuildTarget.[2], BuildOptions.None);
Drag options to blanks, or click blank then click option'
A"Builds/PCGame.exe"
B"Builds/MacGame.app"
CStandaloneWindows64
DStandaloneOSX
Attempts:
3 left
💡 Hint
Common Mistakes
Mixing Mac output paths with PC build targets.
Using Mac build targets with Windows executable paths.
5fill in blank
hard

Fill all three blanks to build for Mac standalone with scenes, output path, and build target.

Unity
string[] scenes = [1];
string outputPath = [2];
BuildPipeline.BuildPlayer(scenes, outputPath, BuildTarget.[3], BuildOptions.None);
Drag options to blanks, or click blank then click option'
Anew string[] {"Assets/Scene1.unity"}
B"Builds/MacGame.app"
CStandaloneOSX
DStandaloneWindows64
Attempts:
3 left
💡 Hint
Common Mistakes
Using Windows build target or output path for Mac builds.
Passing scenes as a single string instead of an array.