Complete the code to set the build target to PC standalone.
BuildPipeline.BuildPlayer(scenes, path, BuildTarget.[1], BuildOptions.None);
Use StandaloneWindows64 to build for PC (Windows 64-bit).
Complete the code to set the build target to Mac standalone.
BuildPipeline.BuildPlayer(scenes, path, BuildTarget.[1], BuildOptions.None);
Use StandaloneOSX to build for Mac standalone.
Fix the error in the build target for a Mac standalone build.
BuildPipeline.BuildPlayer(scenes, path, BuildTarget.[1], BuildOptions.None);
The correct build target for Mac standalone is StandaloneOSX.
Fill both blanks to build for PC standalone and specify the output path.
string outputPath = [1]; BuildPipeline.BuildPlayer(scenes, outputPath, BuildTarget.[2], BuildOptions.None);
Use the Windows executable path and StandaloneWindows64 target for PC builds.
Fill all three blanks to build for Mac standalone with scenes, output path, and build target.
string[] scenes = [1]; string outputPath = [2]; BuildPipeline.BuildPlayer(scenes, outputPath, BuildTarget.[3], BuildOptions.None);
Use the correct scenes array, Mac output path, and Mac build target for a Mac standalone build.
