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Unityframework~30 mins

PC/Mac standalone build in Unity - Mini Project: Build & Apply

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PC/Mac Standalone Build in Unity
📖 Scenario: You are creating a simple Unity project that you want to build as a standalone application for both PC and Mac. This project will guide you through setting up the build settings, selecting the correct platform, and making a build.
🎯 Goal: Learn how to configure Unity to build a standalone application for PC and Mac platforms step-by-step.
📋 What You'll Learn
Create a Unity project with a simple scene
Set up build settings for PC and Mac
Switch platform to PC and Mac
Build the standalone application
💡 Why This Matters
🌍 Real World
Building standalone PC and Mac applications is essential for game developers and software creators who want to distribute their Unity projects outside the editor.
💼 Career
Understanding how to configure and automate builds for multiple platforms is a key skill for Unity developers working in game studios or software companies.
Progress0 / 4 steps
1
Create a simple Unity scene
Create a new Unity scene and add a GameObject called Cube with a Transform component at position (0, 0, 0).
Unity
Need a hint?

Use GameObject.CreatePrimitive(PrimitiveType.Cube) to create a cube and set its name and position.

2
Set build target to PC, Mac & Linux Standalone
Add code to set the build target to BuildTarget.StandaloneWindows64 for PC and BuildTarget.StandaloneOSX for Mac using EditorUserBuildSettings.SwitchActiveBuildTarget.
Unity
Need a hint?

Use EditorUserBuildSettings.SwitchActiveBuildTarget with BuildTargetGroup.Standalone and BuildTarget.StandaloneWindows64.

3
Create build options and build player
Create a BuildPlayerOptions variable called buildPlayerOptions with scenes set to the current scene path, locationPathName set to "Builds/PCBuild.exe", and target set to BuildTarget.StandaloneWindows64. Then call BuildPipeline.BuildPlayer(buildPlayerOptions).
Unity
Need a hint?

Use BuildPlayerOptions to set scenes, locationPathName, and target, then call BuildPipeline.BuildPlayer.

4
Print build completion message
Add a Debug.Log statement to print "Build completed successfully!" after the build process.
Unity
Need a hint?

Use Debug.Log to print the message after building.