0
0
Unityframework~30 mins

Build settings configuration in Unity - Mini Project: Build & Apply

Choose your learning style9 modes available
Build Settings Configuration
📖 Scenario: You are creating a simple Unity project where you need to configure the build settings to include specific scenes and set the target platform.
🎯 Goal: Learn how to programmatically set up Unity build settings by adding scenes and selecting the build target platform.
📋 What You'll Learn
Create a list of scenes to include in the build
Set the target build platform to Windows
Use UnityEditor.BuildPipeline to apply the build settings
Print the list of scenes included in the build
💡 Why This Matters
🌍 Real World
Setting up build configurations is essential when preparing a Unity project for release on different platforms.
💼 Career
Game developers and Unity engineers often automate build settings to streamline deployment and testing.
Progress0 / 4 steps
1
Create a list of scenes for the build
Create a string[] variable called scenes with these exact values: "Assets/Scenes/Main.unity" and "Assets/Scenes/Level1.unity".
Unity
Need a hint?

Use a string array with the exact scene paths inside curly braces.

2
Set the build target platform
Create a variable called buildTarget of type BuildTarget and set it to BuildTarget.StandaloneWindows64.
Unity
Need a hint?

Use the BuildTarget enum to specify the Windows 64-bit platform.

3
Apply the build settings with scenes and target
Use BuildPlayerOptions to create a variable called buildPlayerOptions. Set its scenes property to the scenes array and its target property to buildTarget.
Unity
Need a hint?

Create a new BuildPlayerOptions object and assign the scenes and target properties.

4
Print the scenes included in the build
Use a foreach loop with variable scene to iterate over buildPlayerOptions.scenes and print each scene path using Debug.Log(scene).
Unity
Need a hint?

Use a foreach loop to print each scene path with Debug.Log.