Performance: Build settings configuration
MEDIUM IMPACT
Build settings configuration affects the final app size, load time, and runtime performance by controlling which assets and code are included and how they are optimized.
PlayerSettings.stripEngineCode = true;
BuildPipeline.BuildPlayer(scenes, buildPath, BuildTarget.StandaloneWindows64, BuildOptions.None);PlayerSettings.stripEngineCode = false;
BuildPipeline.BuildPlayer(scenes, buildPath, BuildTarget.StandaloneWindows64, BuildOptions.None);| Pattern | Build Size Impact | Load Time Impact | Runtime Memory | Verdict |
|---|---|---|---|---|
| No code stripping, all assets included | High (large build) | Slow (long load) | High | [X] Bad |
| Code stripping enabled, unused assets excluded | Low (smaller build) | Fast (short load) | Lower | [OK] Good |