This visual trace shows how applying a force to a Rigidbody in Unity changes its velocity step by step. Each physics frame, the force adds to velocity, which then moves the Rigidbody's position. When force stops, velocity stays constant, so the Rigidbody keeps moving at the same speed. The execution table tracks force applied, velocity before and after, position changes, and output velocity logged. The variable tracker shows velocity and position changes over time. Key moments clarify why velocity accumulates with force, what happens when force stops, and that force affects velocity first, not position instantly. The quiz tests understanding of velocity values at steps, when velocity stops increasing, and effects of changing force magnitude. The snapshot summarizes the core rules for Rigidbody forces and velocity in Unity physics.