This script enables root motion on the Animator. The character moves exactly as the animation dictates without extra code.
Unity
using UnityEngine;
public class RootMotionExample : MonoBehaviour {
Animator animator;
void Start() {
animator = GetComponent<Animator>();
animator.applyRootMotion = true;
}
void Update() {
// No manual movement needed, animation moves the character
}
}
OutputSuccess
Important Notes
Root motion only works if the animation clip has movement in its root bone.
Disabling root motion means you must move the character manually in code.
Use OnAnimatorMove to fine-tune or combine root motion with code movement.
Summary
Root motion lets animations control character movement for natural results.
Enable it by setting applyRootMotion to true on the Animator.
You can customize root motion by overriding OnAnimatorMove.
Practice
(1/5)
1. What does enabling applyRootMotion on an Animator component do in Unity?
easy
A. It resets the character's position to the origin every frame.
B. It lets the animation control the character's movement automatically.
C. It makes the character move only by script, ignoring animations.
D. It disables all animations on the character.
Solution
Step 1: Understand the role of applyRootMotion
Setting applyRootMotion to true allows the animation's movement data to move the character automatically.
Step 2: Compare with other options
Other options describe disabling animations or ignoring root motion, which is incorrect.
Final Answer:
It lets the animation control the character's movement automatically. -> Option B
Quick Check:
applyRootMotion true = animation controls movement [OK]
Hint: Remember: applyRootMotion true means animation moves character [OK]
Common Mistakes:
Thinking applyRootMotion disables animations
Confusing root motion with scripted movement
Assuming it resets position every frame
2. Which of the following is the correct way to enable root motion in a Unity Animator component via script?
easy
A. animator.applyRootMotion = true;
B. animator.rootMotion = true;
C. animator.enableRootMotion(true);
D. animator.setRootMotion(true);
Solution
Step 1: Recall the correct property name
The Animator component uses the property applyRootMotion to enable root motion.
Step 2: Check syntax correctness
Only animator.applyRootMotion = true; is valid C# syntax and correct property usage.
Final Answer:
animator.applyRootMotion = true; -> Option A
Quick Check:
Correct property = applyRootMotion [OK]
Hint: Use applyRootMotion property exactly as named [OK]
Common Mistakes:
Using incorrect property names like rootMotion
Trying to call methods instead of setting properties
Syntax errors like missing semicolons
3. Given this code snippet in a Unity script attached to a character:
But the character does not move as expected. What is the likely problem?
medium
A. The Animator's applyRootMotion property is not enabled.
B. OnAnimatorMove should not be used for root motion.
C. You must call base.OnAnimatorMove() inside the method.
D. The transform cannot be set inside OnAnimatorMove.
Solution
Step 1: Check root motion enabling
Root motion only works if applyRootMotion is true on the Animator component.
Step 2: Understand OnAnimatorMove usage
Using OnAnimatorMove to override root motion is valid, but it requires applyRootMotion enabled.
Final Answer:
The Animator's applyRootMotion property is not enabled. -> Option A
Quick Check:
applyRootMotion must be true for root motion [OK]
Hint: Always enable applyRootMotion to use root motion overrides [OK]
Common Mistakes:
Forgetting to enable applyRootMotion
Thinking base.OnAnimatorMove() is required
Believing transform can't be set in OnAnimatorMove
5. You want your character to move with root motion but only apply horizontal movement from the animation, while controlling vertical movement via physics (gravity). How should you modify OnAnimatorMove to achieve this?
hard
A. Set transform.position to animator.rootPosition but keep transform.position.y unchanged.
B. Set transform.position to animator.rootPosition and ignore vertical velocity.
C. Set transform.position to animator.rootPosition and add vertical velocity manually.
D. Do not override OnAnimatorMove; use applyRootMotion only.
Solution
Step 1: Understand the goal
You want horizontal movement from root motion but vertical movement controlled by physics (like gravity velocity).
Step 2: Combine root motion with vertical velocity
Override OnAnimatorMove to set horizontal position from root motion and add vertical velocity manually to Y position.
Step 3: Choose the correct approach
Set transform.position to animator.rootPosition and add vertical velocity manually. describes adding vertical velocity manually, which matches the goal.
Final Answer:
Set transform.position to animator.rootPosition and add vertical velocity manually. -> Option C