Recall & Review
beginner
What is a Rigidbody in Unity?
A Rigidbody is a component that allows a GameObject to be affected by physics, like gravity and forces, making it move realistically.
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beginner
How do you apply a force to a Rigidbody to make it move?
You use the Rigidbody's AddForce method, which pushes the object in a direction with a certain strength.
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intermediate
What is the difference between setting Rigidbody.velocity directly and using AddForce?
Setting velocity changes the object's speed immediately, while AddForce applies a push that affects velocity over time based on mass and drag.
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beginner
What does Rigidbody.useGravity control?
It controls whether the Rigidbody is affected by gravity. If true, gravity pulls the object down; if false, it floats.
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intermediate
Why should you avoid setting Rigidbody.velocity every frame for smooth physics?
Because it overrides physics calculations and can cause unnatural movement. Using AddForce lets physics behave naturally.
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Which method applies a continuous push to a Rigidbody in Unity?
✗ Incorrect
AddForce applies a push that affects the Rigidbody's velocity over time.
What happens if you set Rigidbody.useGravity to false?
✗ Incorrect
Setting useGravity to false disables gravity's effect on the Rigidbody.
Directly setting Rigidbody.velocity will:
✗ Incorrect
Setting velocity directly changes speed immediately, bypassing forces.
Which Rigidbody property affects how much the object resists movement?
✗ Incorrect
Drag slows down the Rigidbody's movement by resisting velocity.
To make a Rigidbody jump, you should:
✗ Incorrect
Applying an upward AddForce simulates a jump by pushing the Rigidbody up.
Explain how AddForce and velocity differ when moving a Rigidbody in Unity.
Think about how the object reacts immediately versus over time.
You got /4 concepts.
Describe what happens when you disable gravity on a Rigidbody and how it affects movement.
Imagine turning off Earth's pull on the object.
You got /4 concepts.