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Unityframework~5 mins

Rigidbody forces and velocity in Unity - Cheat Sheet & Quick Revision

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Recall & Review
beginner
What is a Rigidbody in Unity?
A Rigidbody is a component that allows a GameObject to be affected by physics, like gravity and forces, making it move realistically.
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beginner
How do you apply a force to a Rigidbody to make it move?
You use the Rigidbody's AddForce method, which pushes the object in a direction with a certain strength.
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intermediate
What is the difference between setting Rigidbody.velocity directly and using AddForce?
Setting velocity changes the object's speed immediately, while AddForce applies a push that affects velocity over time based on mass and drag.
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beginner
What does Rigidbody.useGravity control?
It controls whether the Rigidbody is affected by gravity. If true, gravity pulls the object down; if false, it floats.
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intermediate
Why should you avoid setting Rigidbody.velocity every frame for smooth physics?
Because it overrides physics calculations and can cause unnatural movement. Using AddForce lets physics behave naturally.
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Which method applies a continuous push to a Rigidbody in Unity?
ATranslate
BSetPosition
CAddForce
DSetActive
What happens if you set Rigidbody.useGravity to false?
AThe object will not be affected by gravity.
BThe object will fall faster.
CThe object will rotate automatically.
DThe object will freeze in place.
Directly setting Rigidbody.velocity will:
ADisable physics on the object.
BApply a gradual force.
CChange the object's color.
DInstantly change the object's speed.
Which Rigidbody property affects how much the object resists movement?
Amass
Bdrag
CuseGravity
DisKinematic
To make a Rigidbody jump, you should:
AUse AddForce with an upward direction.
BSet velocity to zero.
CDisable gravity.
DChange the object's scale.
Explain how AddForce and velocity differ when moving a Rigidbody in Unity.
Think about how the object reacts immediately versus over time.
You got /4 concepts.
    Describe what happens when you disable gravity on a Rigidbody and how it affects movement.
    Imagine turning off Earth's pull on the object.
    You got /4 concepts.