Complete the code to apply a force to the Rigidbody.
rigidbody.[1](Vector3.forward * 10f);
The AddForce method applies a force to the Rigidbody, causing it to move.
Complete the code to set the Rigidbody's velocity to move right at 5 units per second.
rigidbody.[1] = Vector3.right * 5f;
The velocity property sets the Rigidbody's speed and direction.
Fix the error in applying force to the Rigidbody to make it jump upwards.
rigidbody.[1](new Vector3(0, 5f, 0), ForceMode.Impulse);
Use AddForce with ForceMode.Impulse to apply an instant upward force for jumping.
Fill both blanks to create a dictionary mapping Rigidbody names to their speeds, filtering only those moving faster than 3 units.
var speeds = rigidbodies.Where(rb => [2].magnitude > 3f).ToDictionary(rb => [1], rb => [2].magnitude);
Use rb.name as the key and rb.velocity.magnitude as the value to get speed.
Fill all three blanks to set the Rigidbody's velocity to zero and disable gravity.
rigidbody.[1] = Vector3.zero; rigidbody.[2] = false; rigidbody.[3]();
Set velocity to zero to stop movement, disable useGravity to stop gravity, and call Sleep() to put Rigidbody to sleep.