In Unity, sorting layers and order control which objects appear on top visually. Each object gets a sorting layer name and an order number. Unity draws all objects in lower layers first, then higher layers. Within the same layer, objects with lower order numbers draw first, and higher order numbers draw on top. For example, sprite1 is in the Background layer with order 0, so it draws first. Sprite2 and sprite3 are in the Foreground layer, but sprite3 has order 1, so it draws after sprite2 and appears on top. If two objects share the same layer and order, their draw order is undefined and can cause flickering. Changing order numbers changes which object appears on top within the same layer.