Complete the code to get horizontal input for smooth movement.
float horizontal = Input.[1]("Horizontal");
Input.GetAxis("Horizontal") returns a smooth value between -1 and 1 based on player input.
Complete the code to move the player smoothly on the x-axis.
transform.Translate(horizontal * speed * Time.[1]);Time.deltaTime ensures movement is smooth and frame rate independent.
Fix the error in the code to read vertical input smoothly.
float vertical = Input.[1]("Vertical");
Input.GetAxis returns smooth input values, while GetAxisRaw returns immediate -1, 0, or 1.
Fill both blanks to create a dictionary of axis values for movement.
var movement = new Dictionary<string, float> { {"horizontal", Input.[1]("Horizontal")}, {"vertical", Input.[2]("Vertical")} };Use GetAxis for horizontal to get smooth input, and GetAxisRaw for vertical to get immediate input.
Fill all three blanks to create a movement vector and apply it smoothly.
Vector3 move = new Vector3(Input.[1]("Horizontal"), 0, Input.[2]("Vertical")); transform.Translate(move * speed * Time.[3]);
Use GetAxis for smooth horizontal input, GetAxisRaw for vertical raw input, and deltaTime for smooth frame-independent movement.