Performance: Input axis for smooth movement
MEDIUM IMPACT
This concept affects the frame rendering smoothness and input responsiveness during player movement.
float horizontal = Input.GetAxis("Horizontal"); transform.Translate(horizontal * speed * Time.deltaTime, 0, 0);
float horizontal = Input.GetKey(KeyCode.LeftArrow) ? -1 : Input.GetKey(KeyCode.RightArrow) ? 1 : 0; transform.Translate(horizontal * speed * Time.deltaTime, 0, 0);
| Pattern | DOM Operations | Reflows | Paint Cost | Verdict |
|---|---|---|---|---|
| Raw key input with immediate translation | N/A (game objects) | High frequency position updates | High due to jitter | [X] Bad |
| Input.GetAxis with smoothing | N/A (game objects) | Smooth position updates | Lower paint cost due to smooth movement | [OK] Good |