What if your game objects could prepare themselves perfectly every time without you lifting a finger?
Awake vs Start execution order in Unity - When to Use Which
Imagine you have a game where multiple objects need to prepare themselves before the game begins. You try to set up each object manually, calling their setup functions one by one in the right order.
This manual setup is slow and confusing. You might forget to call a setup function, or call it too late, causing errors or strange behavior in your game. Managing the order of initialization by hand is painful and error-prone.
Unity's Awake and Start methods automatically handle the order of initialization. Awake runs first for all objects, setting up essential data, and then Start runs, ensuring everything is ready before gameplay begins. This built-in order keeps your game stable and your code clean.
obj1.Setup(); obj2.Setup(); obj1.Begin(); obj2.Begin();
void Awake() { Setup(); }
void Start() { Begin(); }You can trust Unity to prepare all your game objects in the right order, so your game starts smoothly without you managing every detail.
In a racing game, the car's engine must be ready (Awake) before the race starts, and the race countdown begins only after all cars are fully prepared (Start).
Awake runs first to initialize objects.
Start runs after Awake to begin gameplay.
This order prevents errors and simplifies setup.
Practice
Awake or Start?Solution
Step 1: Understand Unity's initialization order
Unity callsAwakefirst to initialize objects early.Step 2: Recognize
StarttimingStartruns afterAwake, before gameplay begins.Final Answer:
Awakeis called beforeStart. -> Option AQuick Check:
Awake runs first = D [OK]
- Thinking Start runs before Awake
- Believing both run simultaneously
- Assuming methods need manual calls
Awake method in a Unity C# script?Solution
Step 1: Recall Unity method syntax
Unity callsAwakeautomatically if defined asvoid Awake().Step 2: Check access modifiers
Awakeis usuallyprivateby default, sovoid Awake()is correct and common.Final Answer:
void Awake() { }-> Option CQuick Check:
Usevoid Awake()syntax [OK]
- Adding public or private explicitly (not required)
- Using arrow syntax which is invalid here
- Omitting return type
void Awake() { Debug.Log("Awake called"); }
void Start() { Debug.Log("Start called"); }What will be the order of messages in the Console when the scene starts?
Solution
Step 1: Identify method call order
Unity callsAwakefirst, so "Awake called" logs first.Step 2: Confirm
ThenStartruns afterAwakeStartruns, logging "Start called" second.Final Answer:
"Awake called" then "Start called" -> Option DQuick Check:
Awake logs first, Start logs second [OK]
- Assuming Start logs before Awake
- Thinking only one method logs
- Confusing method call timing
Start never runs:void Awake() { Debug.Log("Awake"); }
void start() { Debug.Log("Start"); }What is the problem?
Solution
Step 1: Check method names for case sensitivity
Unity requires exact method names;Startmust be capitalized.Step 2: Understand Unity's method calling rules
Lowercasestartis ignored, soStartnever runs.Final Answer:
startmethod name is lowercase, should beStart. -> Option BQuick Check:
Method names are case-sensitive [OK]
- Assuming Awake blocks Start
- Thinking public keyword is required
- Believing Unity calls lowercase methods
Script A:
void Awake() { Debug.Log("A Awake"); }
void Start() { Debug.Log("A Start"); }
Script B:
void Awake() { Debug.Log("B Awake"); }
void Start() { Debug.Log("B Start"); }
What is the correct order of messages in the Console when the scene starts?
Solution
Step 1: Understand Awake runs on all objects first
Unity calls allAwakemethods before anyStartmethods.Step 2: Recognize Start runs after all Awake calls
After allAwakecalls, Unity calls allStartmethods.Final Answer:
"A Awake", "B Awake", "A Start", "B Start" -> Option AQuick Check:
All Awake first, then all Start [OK]
- Thinking Awake and Start alternate per object
- Assuming Start runs before Awake
- Believing order between objects is random
Ready to prove it?
Pass the test and this pattern moves unknown
