In Unity, when a game starts, the Awake method is called first on all scripts attached to game objects. This happens even if the scripts are disabled. Awake is used to initialize variables and set up references. After all Awake methods have run, Unity calls the Start method on all enabled scripts. Start is used to begin gameplay logic. This order ensures all objects are ready before gameplay begins. The execution table shows Awake calls first on all scripts, then Start calls. Variables like isInitialized become true after Awake, while isReady becomes true after Start. If a script is disabled, Awake still runs but Start does not. This helps avoid errors from uninitialized objects during gameplay.