Zigzag Level Order Traversal in DSA Go - Time & Space Complexity
We want to understand how the time needed to traverse a tree in zigzag order changes as the tree grows.
How does the number of steps grow when the tree has more nodes?
Analyze the time complexity of the following code snippet.
func zigzagLevelOrder(root *TreeNode) [][]int {
if root == nil {
return [][]int{}
}
var result [][]int
queue := []*TreeNode{root}
leftToRight := true
for len(queue) > 0 {
levelSize := len(queue)
level := make([]int, levelSize)
for i := 0; i < levelSize; i++ {
node := queue[0]
queue = queue[1:]
index := i
if !leftToRight {
index = levelSize - 1 - i
}
level[index] = node.Val
if node.Left != nil {
queue = append(queue, node.Left)
}
if node.Right != nil {
queue = append(queue, node.Right)
}
}
result = append(result, level)
leftToRight = !leftToRight
}
return result
}
This code visits each node of a binary tree level by level, alternating the order of values between left-to-right and right-to-left.
- Primary operation: The outer loop runs once per tree level, and the inner loop visits every node in that level.
- How many times: Each node is visited exactly once in total during the traversal.
As the number of nodes (n) grows, the code visits each node once, so the total steps grow roughly in direct proportion to n.
| Input Size (n) | Approx. Operations |
|---|---|
| 10 | About 10 visits |
| 100 | About 100 visits |
| 1000 | About 1000 visits |
Pattern observation: The work grows linearly as the tree size increases.
Time Complexity: O(n)
This means the time to complete the traversal grows directly with the number of nodes in the tree.
[X] Wrong: "Because we have nested loops, the time complexity must be O(n²)."
[OK] Correct: The inner loop runs only for nodes at each level, and all nodes together are visited once total, so the total work is still proportional to n, not n squared.
Understanding this traversal's time complexity helps you explain how tree traversals scale, a common topic in interviews. It shows you can analyze loops carefully, not just count nesting.
"What if we used a recursive approach instead of a queue? How would the time complexity change?"
Practice
Solution
Step 1: Understand normal level order traversal
Normal level order traversal visits nodes level by level from left to right.Step 2: Identify zigzag difference
Zigzag traversal changes direction every level: first left-to-right, then right-to-left, and so on.Final Answer:
It alternates the direction of traversal at each level, switching between left-to-right and right-to-left. -> Option AQuick Check:
Zigzag = alternate directions [OK]
- Thinking traversal is always left-to-right
- Confusing zigzag with random order
- Ignoring direction change at each level
Solution
Step 1: Identify the queue type needed
Queue should hold pointers to TreeNode structs, so []*TreeNode is correct.Step 2: Check each option's correctness
queue := []*TreeNode{root} uses []*TreeNode with root node, correct for traversal. Options A and B use int slices, wrong type. queue := map[int]*TreeNode{} uses map, not queue.Final Answer:
queue := []*TreeNode{root} -> Option DQuick Check:
Queue holds TreeNode pointers = queue := []*TreeNode{root} [OK]
- Using int slices instead of TreeNode pointers
- Using map instead of slice for queue
- Not initializing queue with root node
1 / \ 2 3 / \ \ 4 5 6
What is the output of Zigzag Level Order Traversal?
Solution
Step 1: Traverse level 0 and 1 with direction
Level 0: left-to-right -> [1]. Level 1: right-to-left -> [3, 2].Step 2: Traverse level 2 left-to-right
Level 2 nodes: 4, 5, 6 from left to right -> [4, 5, 6].Final Answer:
[[1], [3, 2], [4, 5, 6]] -> Option CQuick Check:
Zigzag levels alternate directions = [[1], [3, 2], [4, 5, 6]] [OK]
- Not reversing nodes on odd levels
- Reversing nodes on even levels incorrectly
- Mixing node order at last level
for len(queue) > 0 {
levelSize := len(queue)
var level []int
for i := 0; i < levelSize; i++ {
node := queue[0]
queue = queue[1:]
level = append(level, node.Val)
if node.Left != nil {
queue = append(queue, node.Left)
}
if node.Right != nil {
queue = append(queue, node.Right)
}
}
if leftToRight {
result = append(result, level)
} else {
reverse(level)
result = append(result, level)
}
leftToRight = !leftToRight
}What is the main bug in this code?
Solution
Step 1: Check queue update correctness
Queue is updated by slicing off first element correctly, no bug here.Step 2: Verify reverse function usage
reverse(level) is called but no definition or implementation is shown, causing compile error.Final Answer:
The reverse function is called but not defined or implemented. -> Option AQuick Check:
Undefined reverse function causes error [OK]
- Assuming reverse is built-in in Go
- Ignoring initialization of leftToRight (usually done before loop)
- Misunderstanding queue slicing syntax
Solution
Step 1: Understand reversing cost
Reversing slices after each level adds extra time and space overhead.Step 2: Use two stacks for order control
Two stacks let you push child nodes in order that naturally produces zigzag traversal without reversing.Final Answer:
Use two stacks to alternate pushing nodes in correct order per level. -> Option BQuick Check:
Two stacks avoid reversing slices [OK]
- Relying on reversing slices every level
- Using recursion without order control
- Reversing entire result instead of per level
Ready to prove it?
Pass the test and this pattern moves unknown
