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DSA Goprogramming~20 mins

Trie Node Design and Initialization in DSA Go - Practice Problems & Challenges

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Challenge - 5 Problems
🎖️
Trie Node Mastery
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Test your skills under time pressure!
Predict Output
intermediate
2:00remaining
Output of Trie Node Initialization
What is the output of this Go code that initializes a Trie node and prints its children count?
DSA Go
package main

import (
	"fmt"
)

type TrieNode struct {
	children map[rune]*TrieNode
	isEnd    bool
}

func NewTrieNode() *TrieNode {
	return &TrieNode{children: make(map[rune]*TrieNode), isEnd: false}
}

func main() {
	node := NewTrieNode()
	fmt.Println(len(node.children))
}
A0
B1
CCompilation error
Dnil
Attempts:
2 left
💡 Hint
Think about what happens when you create a new map in Go and check its length before adding any elements.
Predict Output
intermediate
2:00remaining
Trie Node isEnd Field Default Value
What is the output of this Go code that creates a Trie node and prints the isEnd field?
DSA Go
package main

import (
	"fmt"
)

type TrieNode struct {
	children map[rune]*TrieNode
	isEnd    bool
}

func NewTrieNode() *TrieNode {
	return &TrieNode{children: make(map[rune]*TrieNode)}
}

func main() {
	node := NewTrieNode()
	fmt.Println(node.isEnd)
}
A0
Btrue
Cfalse
DCompilation error
Attempts:
2 left
💡 Hint
Boolean fields in Go default to what value if not explicitly set?
🔧 Debug
advanced
2:00remaining
Identify the Error in Trie Node Initialization
What error does this Go code produce when trying to add a child node to the TrieNode's children map?
DSA Go
package main

import (
	"fmt"
)

type TrieNode struct {
	children map[rune]*TrieNode
	isEnd    bool
}

func main() {
	node := &TrieNode{}
	node.children['a'] = &TrieNode{}
	fmt.Println(len(node.children))
}
A1
B0
CCompilation error: invalid map key
Dpanic: assignment to entry in nil map
Attempts:
2 left
💡 Hint
Maps must be initialized before adding keys in Go.
Predict Output
advanced
2:00remaining
Output After Adding Child to Trie Node
What is the output of this Go code after adding a child node to the TrieNode's children map?
DSA Go
package main

import (
	"fmt"
)

type TrieNode struct {
	children map[rune]*TrieNode
	isEnd    bool
}

func NewTrieNode() *TrieNode {
	return &TrieNode{children: make(map[rune]*TrieNode)}
}

func main() {
	node := NewTrieNode()
	node.children['b'] = NewTrieNode()
	fmt.Println(len(node.children))
}
A0
B1
CCompilation error
Dpanic: assignment to entry in nil map
Attempts:
2 left
💡 Hint
Check if the children map is initialized before adding a child.
🧠 Conceptual
expert
2:00remaining
Why Initialize Children Map in Trie Node?
Why is it important to initialize the children map in a TrieNode struct in Go before adding child nodes?
ABecause maps in Go are nil by default and assigning to a nil map causes a runtime panic
BBecause uninitialized maps automatically create keys with zero values
CBecause initializing maps improves performance but is not required
DBecause Go requires all struct fields to be initialized explicitly
Attempts:
2 left
💡 Hint
Think about what happens when you try to write to a nil map in Go.