3. What will be the output of the following code snippet?
struct TreeNode {
int val;
TreeNode* left;
TreeNode* right;
TreeNode(int x) : val(x), left(nullptr), right(nullptr) {}
};
int height(TreeNode* root) {
if (!root) return 0;
int leftHeight = height(root->left);
int rightHeight = height(root->right);
return 1 + (leftHeight > rightHeight ? leftHeight : rightHeight);
}
bool isBalanced(TreeNode* root) {
if (!root) return true;
int leftHeight = height(root->left);
int rightHeight = height(root->right);
if (abs(leftHeight - rightHeight) > 1) return false;
return isBalanced(root->left) && isBalanced(root->right);
}
int main() {
TreeNode* root = new TreeNode(1);
root->left = new TreeNode(2);
root->right = new TreeNode(3);
root->left->left = new TreeNode(4);
root->left->left->left = new TreeNode(5);
std::cout << (isBalanced(root) ? "Balanced" : "Not Balanced") << std::endl;
return 0;
}