The Is-a relationship in programming means one class is a type of another class. Here, Dog inherits from Animal, so Dog 'is an' Animal. This means Dog gets all methods Animal has, like Eat. When we create a Dog object and call Eat, it uses the Animal's Eat method. This is shown step-by-step: defining classes, creating an instance, and calling the inherited method. Beginners often wonder why Dog can call Eat without defining it; the answer is inheritance. Without inheritance, calling Eat on Dog would cause an error. This model helps organize code by sharing common behavior in base classes.