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PLC Programmingscripting~10 mins

State machine in ladder logic in PLC Programming - Interactive Code Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to define the initial state in the ladder logic.

PLC Programming
IF current_state = [1] THEN
  next_state := STATE_1;
END_IF
Drag options to blanks, or click blank then click option'
ASTATE_0
BSTATE_2
CSTATE_1
DSTATE_3
Attempts:
3 left
💡 Hint
Common Mistakes
Choosing a state other than the initial one.
Using a state number that does not exist.
2fill in blank
medium

Complete the code to transition to the next state when the input is true.

PLC Programming
IF input_signal = TRUE THEN
  current_state := [1];
END_IF
Drag options to blanks, or click blank then click option'
ASTATE_2
BSTATE_1
CSTATE_0
DSTATE_3
Attempts:
3 left
💡 Hint
Common Mistakes
Assigning the wrong next state.
Not updating the current_state variable.
3fill in blank
hard

Fix the error in the state transition condition.

PLC Programming
IF current_state = STATE_1 AND [1] = TRUE THEN
  current_state := STATE_2;
END_IF
Drag options to blanks, or click blank then click option'
Areset_signal
Binput_signal
Ctimer_done
Doutput_signal
Attempts:
3 left
💡 Hint
Common Mistakes
Using output_signal or timer_done incorrectly.
Confusing reset_signal with input_signal.
4fill in blank
hard

Fill both blanks to complete the state machine logic for resetting and advancing states.

PLC Programming
IF [1] = TRUE THEN
  current_state := STATE_0;
ELSIF current_state = STATE_0 AND [2] = TRUE THEN
  current_state := STATE_1;
END_IF
Drag options to blanks, or click blank then click option'
Areset_signal
Binput_signal
Ctimer_done
Doutput_signal
Attempts:
3 left
💡 Hint
Common Mistakes
Mixing up reset and input signals.
Using timer_done or output_signal incorrectly.
5fill in blank
hard

Fill all three blanks to complete the dictionary comprehension that maps states to their next states based on input.

PLC Programming
state_transitions = {
  [1]: [2],
  STATE_1: STATE_2,
  STATE_2: [3]
}
Drag options to blanks, or click blank then click option'
ASTATE_0
BSTATE_1
CSTATE_3
Attempts:
3 left
💡 Hint
Common Mistakes
Incorrectly mapping states out of order.
Repeating the same state as next state.

Practice

(1/5)
1. What is the main purpose of a state machine in ladder logic?
easy
A. To control a process by remembering and switching between states
B. To perform mathematical calculations
C. To store large amounts of data
D. To display information on an HMI screen

Solution

  1. Step 1: Understand state machine concept

    A state machine controls a process by remembering the current step or state and moving to the next based on conditions.
  2. Step 2: Compare options to concept

    Only To control a process by remembering and switching between states describes controlling process flow by switching states, which matches the state machine purpose.
  3. Final Answer:

    To control a process by remembering and switching between states -> Option A
  4. Quick Check:

    State machine controls steps = D [OK]
Hint: State machines remember and switch states to control flow [OK]
Common Mistakes:
  • Confusing state machine with data storage
  • Thinking it only does math
  • Assuming it controls display only
2. Which ladder logic element is typically used to represent a state in a state machine?
easy
A. Timer
B. Bit or coil
C. Counter
D. Analog input

Solution

  1. Step 1: Identify state representation in ladder logic

    States are usually represented by bits or coils that can be ON or OFF to show current state.
  2. Step 2: Eliminate other options

    Timers and counters are for timing/counting, analog inputs read values, so only bits/coils represent states.
  3. Final Answer:

    Bit or coil -> Option B
  4. Quick Check:

    States use bits/coils = C [OK]
Hint: States are bits or coils ON/OFF in ladder logic [OK]
Common Mistakes:
  • Choosing timers or counters as states
  • Confusing analog inputs with states
  • Not knowing bits represent ON/OFF
3. Given this ladder logic snippet for a state machine:
--[ State1 ]--+--[ Condition ]--( State2 )
              |
              +--( Reset State1 )

What happens when Condition is TRUE?
medium
A. State2 turns OFF and State1 turns ON
B. State1 and State2 both turn ON
C. State1 stays ON and State2 stays OFF
D. State1 turns OFF and State2 turns ON

Solution

  1. Step 1: Analyze ladder logic behavior on Condition TRUE

    When Condition is TRUE, the coil for State2 energizes and the Reset coil for State1 de-energizes State1.
  2. Step 2: Understand state transition

    This means State1 turns OFF and State2 turns ON, moving the machine to the next state.
  3. Final Answer:

    State1 turns OFF and State2 turns ON -> Option D
  4. Quick Check:

    Condition TRUE switches states = A [OK]
Hint: Condition TRUE switches OFF current and ON next state [OK]
Common Mistakes:
  • Thinking both states turn ON simultaneously
  • Assuming no change happens
  • Confusing which state resets
4. You wrote this ladder logic for a state machine:
--[ State1 ]--+--[ Condition ]--( State2 )
              +--( State1 )

Why does the state machine never leave State1?
medium
A. Because State1 coil is never reset, so it stays ON
B. Because Condition is never TRUE
C. Because State2 coil is missing
D. Because the rung has a syntax error

Solution

  1. Step 1: Check how State1 coil is controlled

    State1 coil is energized again on the same rung without a reset coil, so it stays ON continuously.
  2. Step 2: Understand why state never changes

    Without turning OFF State1, the machine cannot move to State2 even if Condition is TRUE.
  3. Final Answer:

    Because State1 coil is never reset, so it stays ON -> Option A
  4. Quick Check:

    No reset keeps state ON = B [OK]
Hint: Always reset current state coil to move states [OK]
Common Mistakes:
  • Ignoring need to reset current state
  • Assuming Condition is always FALSE
  • Thinking missing coil causes lock
5. You want to design a 3-step state machine in ladder logic: State1 -> State2 -> State3 -> State1. Which approach correctly implements the transitions?
hard
A. Use timers to switch states automatically without conditions
B. Use one bit for all states and toggle it on each condition
C. Use bits for each state; each transition resets current state bit and sets next state bit based on conditions
D. Use counters to count states and reset after 3

Solution

  1. Step 1: Understand state machine design

    A proper state machine uses separate bits for each state and transitions that turn OFF the current state bit and ON the next state bit.
  2. Step 2: Evaluate options for correct implementation

    Use bits for each state; each transition resets current state bit and sets next state bit based on conditions matches this approach; the other options do not correctly represent state transitions in ladder logic.
  3. Final Answer:

    Use bits for each state; each transition resets current state bit and sets next state bit based on conditions -> Option C
  4. Quick Check:

    Separate bits with reset/set transitions = A [OK]
Hint: Reset current and set next state bits for transitions [OK]
Common Mistakes:
  • Using one bit for all states
  • Relying only on timers or counters
  • Not resetting current state bit
Recommended

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10 questions~5 mineasy hard