Compare and branch patterns help the processor decide what to do next based on a condition. They let the program choose different paths, like making decisions in real life.
Compare and branch patterns in ARM Architecture
CMP Rn, Operand2
B{cond} labelCMP compares two values by subtracting but does not store the result.
B{cond} branches (jumps) to a label if the condition is true.
zero_label.CMP R0, #0
BEQ zero_labelnot_equal_label.CMP R1, R2 BNE not_equal_label
greater_than_label.CMP R3, #10
BGT greater_than_labelThis program compares two registers R0 and R1. If they are equal, it sets R2 to 1. Otherwise, it sets R2 to 0.
MOV R0, #5 MOV R1, #5 CMP R0, R1 BEQ equal_label BNE not_equal_label equal_label: MOV R2, #1 B end not_equal_label: MOV R2, #0 end:
The CMP instruction updates special flags in the processor to remember the comparison result.
Branch instructions use these flags to decide if they should jump or continue.
Common conditions include EQ (equal), NE (not equal), GT (greater than), LT (less than), GE (greater or equal), and LE (less or equal).
Compare and branch patterns let the processor make decisions by checking conditions.
CMP compares values without changing them but sets flags.
Branch instructions jump to different code parts based on these flags.