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Arduinoprogramming~10 mins

Playing melodies with tone() in Arduino - Interactive Code Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to play a tone on pin 8 at 440 Hz.

Arduino
tone(8, [1]);
Drag options to blanks, or click blank then click option'
A440
B8
C1000
Dtone
Attempts:
3 left
💡 Hint
Common Mistakes
Using the pin number as the frequency.
Using the function name as a parameter.
2fill in blank
medium

Complete the code to stop the tone playing on pin 8.

Arduino
noTone([1]);
Drag options to blanks, or click blank then click option'
A440
B1000
Ctone
D8
Attempts:
3 left
💡 Hint
Common Mistakes
Passing frequency instead of pin number.
Passing the function name.
3fill in blank
hard

Fix the error in the code to play a 500 Hz tone for 1000 milliseconds on pin 9.

Arduino
tone(9, [1], 1000);
Drag options to blanks, or click blank then click option'
Atone
B9
C500
D1000
Attempts:
3 left
💡 Hint
Common Mistakes
Using the pin number as frequency.
Using the duration as frequency.
4fill in blank
hard

Fill both blanks to create a dictionary of notes with their frequencies and play the note 'C' on pin 7.

Arduino
int notes[] = [1];
tone(7, notes[[2]]);
Drag options to blanks, or click blank then click option'
A262, 294, 330
B0
C1
D2
Attempts:
3 left
💡 Hint
Common Mistakes
Using wrong indices for notes.
Not using correct frequencies.
5fill in blank
hard

Fill all three blanks to create a loop that plays notes from an array on pin 6 with 500 ms delay between notes.

Arduino
int melody[] = [1];
for (int i = 0; i < [2]; i++) {
  tone(6, melody[[3]]);
  delay(500);
}
Drag options to blanks, or click blank then click option'
A262, 294, 330, 349
B4
Ci
D3
Attempts:
3 left
💡 Hint
Common Mistakes
Using wrong loop count.
Using fixed index instead of loop variable.

Practice

(1/5)
1. What does the tone() function do in Arduino?
easy
A. It reads the value from a sensor.
B. It controls the brightness of an LED.
C. It plays a sound at a specific frequency on a speaker.
D. It sends data over the serial port.

Solution

  1. Step 1: Understand the purpose of tone()

    The tone() function generates a square wave of the specified frequency on a pin, producing sound through a speaker.
  2. Step 2: Compare options with function behavior

    Only It plays a sound at a specific frequency on a speaker. describes playing sound at a frequency, which matches tone() usage.
  3. Final Answer:

    It plays a sound at a specific frequency on a speaker. -> Option C
  4. Quick Check:

    tone() = plays sound [OK]
Hint: Remember: tone() controls sound frequency, not LEDs or sensors [OK]
Common Mistakes:
  • Confusing tone() with analogWrite() for LEDs
  • Thinking tone() reads sensor data
  • Assuming tone() sends serial data
2. Which of the following is the correct syntax to play a 440 Hz tone on pin 8 for 500 milliseconds?
easy
A. tone(8, 440); delay(500);
B. tone(440, 8, 500);
C. tone(8, 500, 440);
D. tone(8, 440, 500);

Solution

  1. Step 1: Recall tone() function parameters

    The correct order is tone(pin, frequency, duration). So pin 8, frequency 440 Hz, duration 500 ms.
  2. Step 2: Check each option's parameter order

    tone(8, 440, 500); matches the correct order. tone(8, 440); delay(500); plays tone without duration, relying on delay, which is valid but not the asked syntax.
  3. Final Answer:

    tone(8, 440, 500); -> Option D
  4. Quick Check:

    tone(pin, freq, duration) = tone(8, 440, 500) [OK]
Hint: Remember tone(pin, frequency, duration) order [OK]
Common Mistakes:
  • Swapping frequency and pin parameters
  • Confusing duration with frequency
  • Omitting duration but expecting timed tone
3. What will the following Arduino code do?
void setup() {
  tone(9, 262, 250);
  delay(300);
  tone(9, 294, 250);
  delay(300);
  noTone(9);
}
void loop() {}
medium
A. Play two notes (C4 and D4) on pin 9 with pauses, then stop sound.
B. Play one continuous note at 262 Hz for 800 ms.
C. Play no sound because noTone() stops all tones immediately.
D. Cause a compile error due to missing loop content.

Solution

  1. Step 1: Analyze tone() and delay() calls

    The code plays 262 Hz tone for 250 ms, waits 300 ms, then plays 294 Hz tone for 250 ms, waits 300 ms.
  2. Step 2: Understand noTone() effect

    noTone(9) stops any tone on pin 9 after the notes play. The loop is empty, so no repetition.
  3. Final Answer:

    Play two notes (C4 and D4) on pin 9 with pauses, then stop sound. -> Option A
  4. Quick Check:

    tone + delay + noTone = two notes then stop [OK]
Hint: Check tone frequency and delays to predict sound timing [OK]
Common Mistakes:
  • Assuming tones play simultaneously
  • Thinking noTone() stops before notes play
  • Believing empty loop causes error
4. Which statement correctly describes the behavior of this code snippet:
void setup() {
  tone(7, 330);
  delay(500);
  tone(7, 349);
  delay(500);
  noTone(7);
}
void loop() {}
medium
A. The delay() calls are too short to hear the notes.
B. The second tone replaces the first (which continues until replaced), resulting in sequential notes without overlap.
C. noTone() is called too early, stopping the melody immediately.
D. tone() requires a duration parameter to work correctly.

Solution

  1. Step 1: Understand tone() without duration

    Calling tone(pin, freq) plays the tone continuously until stopped or replaced by another tone() on the same pin.
  2. Step 2: Analyze timing of tones and delays

    The first tone starts and plays for 500 ms during delay(). The second tone replaces it immediately, playing the new frequency for the next 500 ms. No overlap occurs.
  3. Final Answer:

    The second tone replaces the first (which continues until replaced), resulting in sequential notes without overlap. -> Option B
  4. Quick Check:

    tone without duration replaced by next tone() = sequential notes [OK]
Hint: tone() without duration continues until next tone() or noTone() [OK]
Common Mistakes:
  • Assuming tone() stops automatically after delay
  • Thinking tone() calls on same pin cause overlap
  • Believing delay controls tone length without duration
5. You want to play a melody of 3 notes (262 Hz, 294 Hz, 330 Hz) each lasting 300 ms on pin 10 with 100 ms pause between notes. Which code snippet correctly achieves this?
hard
A. for (int i = 0; i < 3; i++) { int notes[] = {262, 294, 330}; tone(10, notes[i], 300); delay(400); } noTone(10);
B. int notes[] = {262, 294, 330}; for (int i = 0; i < 3; i++) { tone(10, notes[i]); delay(250); noTone(10); delay(100); }
C. int notes[] = {262, 294, 330}; for (int i = 0; i < 3; i++) { tone(10, notes[i], 300); delay(250); noTone(10); delay(100); }
D. int notes[] = {262, 294, 330}; for (int i = 0; i < 3; i++) { tone(10, notes[i]); delay(400); } noTone(10);

Solution

  1. Step 1: Understand timing requirements

    Each note plays 300 ms, plus 100 ms pause, total 400 ms delay between notes.
  2. Step 2: Check code for correct tone duration and delay

    for (int i = 0; i < 3; i++) { int notes[] = {262, 294, 330}; tone(10, notes[i], 300); delay(400); } noTone(10); uses tone with duration 300 ms and delay 400 ms, matching timing. noTone(10) after loop stops sound.
  3. Step 3: Verify other options

    int notes[] = {262, 294, 330}; for (int i = 0; i < 3; i++) { tone(10, notes[i]); delay(250); noTone(10); delay(100); } calls noTone inside loop, cutting notes short. int notes[] = {262, 294, 330}; for (int i = 0; i < 3; i++) { tone(10, notes[i], 300); delay(250); noTone(10); delay(100); } delays only 250 ms, missing pause. int notes[] = {262, 294, 330}; for (int i = 0; i < 3; i++) { tone(10, notes[i]); delay(400); } noTone(10); plays tone without duration, causing overlap.
  4. Final Answer:

    for (int i = 0; i < 3; i++) { int notes[] = {262, 294, 330}; tone(10, notes[i], 300); delay(400); } noTone(10); -> Option A
  5. Quick Check:

    tone(duration) + delay(total note+pause) = for (int i = 0; i < 3; i++) { int notes[] = {262, 294, 330}; tone(10, notes[i], 300); delay(400); } noTone(10); [OK]
Hint: Use tone(duration) plus delay(total note+pause) for melody timing [OK]
Common Mistakes:
  • Calling noTone() inside loop too early
  • Using delay shorter than note+pause
  • Omitting duration causing overlapping notes
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10 questions~5 mineasy hard