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Arduinoprogramming~5 mins

Custom characters on LCD in Arduino - Time & Space Complexity

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Time Complexity: Custom characters on LCD
O(n)
Understanding Time Complexity

When creating custom characters on an LCD with Arduino, it's important to know how the time to create and display these characters grows as you add more. We want to understand how the program's work changes when we handle multiple custom characters.

How does the time needed change when we add more custom characters?

Scenario Under Consideration

Analyze the time complexity of the following code snippet.


#include <LiquidCrystal.h>
LiquidCrystal lcd(12, 11, 5, 4, 3, 2);
byte smiley[8] = {0x00,0x0A,0x00,0x00,0x11,0x0E,0x00,0x00};

void setup() {
  lcd.begin(16, 2);
  lcd.createChar(0, smiley);
  lcd.setCursor(0, 0);
  lcd.write(byte(0));
}

This code creates one custom smiley character and displays it on the LCD.

Identify Repeating Operations

Identify the loops, recursion, array traversals that repeat.

  • Primary operation: Writing 8 bytes to define one custom character.
  • How many times: Once per custom character created.
How Execution Grows With Input

Each custom character requires writing 8 bytes to the LCD memory. If you create more characters, the total work grows by 8 bytes per character.

Input Size (n)Approx. Operations
18 byte writes
540 byte writes
1080 byte writes

Pattern observation: The work grows directly with the number of custom characters; doubling characters doubles the work.

Final Time Complexity

Time Complexity: O(n)

This means the time to create custom characters grows linearly with how many characters you make.

Common Mistake

[X] Wrong: "Creating multiple custom characters takes the same time as creating one."

[OK] Correct: Each character requires writing 8 bytes, so more characters mean more work and more time.

Interview Connect

Understanding how time grows with input size helps you write efficient code for devices like LCDs. This skill shows you can think about how your program behaves as it handles more data or tasks.

Self-Check

"What if we changed the character size from 8 bytes to 16 bytes? How would the time complexity change?"

Practice

(1/5)
1. What is the main purpose of using createChar() in Arduino LCD programming?
easy
A. To clear the LCD screen
B. To define a custom character pattern for the LCD
C. To set the cursor position on the LCD
D. To print a string on the LCD

Solution

  1. Step 1: Understand the function of createChar()

    This function is used to define a new character pattern by specifying pixel rows for the LCD.
  2. Step 2: Compare with other LCD functions

    Functions like clearing the screen, setting cursor, or printing strings are different and not related to defining custom characters.
  3. Final Answer:

    To define a custom character pattern for the LCD -> Option B
  4. Quick Check:

    createChar() defines custom characters [OK]
Hint: Remember: createChar defines, write displays [OK]
Common Mistakes:
  • Confusing createChar with print or clear functions
  • Thinking createChar moves the cursor
  • Assuming createChar prints text directly
2. Which of the following is the correct way to declare a custom character array for createChar()?
easy
A. byte smiley[8] = {0, 10, 0, 0, 17, 14, 0, 0};
B. int smiley[8] = {0, 10, 0, 0, 17, 14, 0, 0};
C. char smiley[5] = {0, 10, 0, 0, 17};
D. byte smiley[7] = {0, 10, 0, 0, 17, 14, 0};

Solution

  1. Step 1: Check data type and array size

    Custom characters require 8 bytes (one for each row) and use the byte type for pixel data.
  2. Step 2: Validate array length and type

    byte smiley[8] = {0, 10, 0, 0, 17, 14, 0, 0}; uses byte type and 8 elements, matching the LCD custom character format.
  3. Final Answer:

    byte smiley[8] = {0, 10, 0, 0, 17, 14, 0, 0}; -> Option A
  4. Quick Check:

    8 bytes array with byte type = correct declaration [OK]
Hint: Custom chars need 8 bytes, not int or fewer elements [OK]
Common Mistakes:
  • Using int instead of byte
  • Using fewer than 8 elements
  • Using char type which is signed and may cause issues
3. What will be the output on the LCD after running this code snippet?
byte heart[8] = {0,10,31,31,31,14,4,0};
lcd.createChar(0, heart);
lcd.setCursor(0,0);
lcd.write(byte(0));
medium
A. The LCD prints the number 0
B. The LCD shows a blank space
C. The code causes a compile error
D. A heart-shaped custom character appears at the top-left corner

Solution

  1. Step 1: Understand createChar and write usage

    The code defines a heart pattern, stores it at position 0, then writes character 0 at cursor (0,0).
  2. Step 2: Predict LCD output

    Writing byte(0) displays the custom character stored at position 0, which is the heart shape.
  3. Final Answer:

    A heart-shaped custom character appears at the top-left corner -> Option D
  4. Quick Check:

    createChar + write(byte(0)) = custom char display [OK]
Hint: write(byte(0)) prints custom char stored at 0 [OK]
Common Mistakes:
  • Expecting numeric 0 to print
  • Forgetting to use byte() cast in write()
  • Assuming createChar prints automatically
4. Identify the error in this code snippet for displaying a custom character:
byte star[8] = {4,14,21,4,4,0,4,0};
lcd.createChar(1, star);
lcd.setCursor(0,0);
lcd.write(1);
medium
A. Missing byte cast in lcd.write(1)
B. Array size is incorrect
C. createChar index must be 0, not 1
D. setCursor parameters are invalid

Solution

  1. Step 1: Check usage of lcd.write()

    When writing a custom character, the index must be cast to byte, so lcd.write(byte(1)) is correct.
  2. Step 2: Verify other parts

    Array size is 8, createChar index 1 is valid (0-7), setCursor(0,0) is valid.
  3. Final Answer:

    Missing byte cast in lcd.write(1) -> Option A
  4. Quick Check:

    Use byte() cast in write() for custom chars [OK]
Hint: Always cast index with byte() in lcd.write() [OK]
Common Mistakes:
  • Not casting index to byte in lcd.write()
  • Thinking createChar index must be zero
  • Assuming setCursor(0,0) is invalid
5. You want to display two different custom characters side by side on the LCD. Which sequence correctly creates and displays them?
hard
A. Define two byte arrays, use createChar(1, char1) and createChar(2, char2), then write(1) and write(2).
B. Define one byte array with 16 elements, use createChar(0, array), then write(0) twice.
C. Define two byte arrays, use createChar(0, char1) and createChar(1, char2), then write(byte(0)) and write(byte(1)) in order.
D. Use createChar(0, char1) twice, then write(0) and write(1).

Solution

  1. Step 1: Understand createChar indexing

    Custom characters are stored in slots 0 to 7. To display two different chars, use two slots, e.g., 0 and 1.
  2. Step 2: Display characters correctly

    Use write(byte(0)) and write(byte(1)) to print the two custom characters side by side.
  3. Final Answer:

    Define two byte arrays, use createChar(0, char1) and createChar(1, char2), then write(byte(0)) and write(byte(1)) in order. -> Option C
  4. Quick Check:

    Two createChar slots + write(byte(index)) = display two chars [OK]
Hint: Use slots 0 and 1, write with byte() cast [OK]
Common Mistakes:
  • Trying to store both chars in one array
  • Using invalid createChar indexes like 2 or higher without checking
  • Not casting index to byte in write()
Recommended

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10 questions~5 mineasy hard