WaitForSeconds do in Unity?WaitForSeconds pauses a coroutine for a set amount of time in seconds before continuing.
WaitForEndOfFrame in Unity?WaitForEndOfFrame waits until all rendering and GUI is done for the current frame, then continues the coroutine.
WaitForSeconds to wait 3 seconds inside a coroutine?yield return new WaitForSeconds(3f);
This pauses the coroutine for 3 seconds.
WaitForEndOfFrame over WaitForSeconds?Use WaitForEndOfFrame when you want to run code after the frame finishes rendering, for example to capture screenshots or update UI after all drawing.
WaitForSeconds be used to wait less than a frame time?No, WaitForSeconds waits at least the specified seconds, but the actual wait depends on frame rate. For very short waits, WaitForEndOfFrame or other methods may be better.
yield return new WaitForSeconds(2f); do in a coroutine?This pauses the coroutine for 2 seconds before continuing.
WaitForEndOfFrame resume the coroutine?WaitForEndOfFrame waits until the frame finishes rendering before continuing.
WaitForSeconds?The wait time depends on frame updates, so it may be slightly longer than specified.
WaitForSeconds and WaitForEndOfFrame?Both are yield instructions used inside coroutines to control timing.
WaitForEndOfFrame waits until rendering finishes before continuing.
WaitForSeconds and WaitForEndOfFrame in Unity coroutines.WaitForEndOfFrame is better than WaitForSeconds.