This visual trace compares unlit and lit shaders in Unity. When rendering an object, the system picks a shader type. Unlit shaders skip lighting calculations and apply color directly, so objects appear flat and solid colored. Lit shaders calculate lighting using scene lights and surface normals, which modulates the base color to add shading and highlights. The execution table shows steps where unlit shaders skip lighting and apply color directly, while lit shaders calculate lighting before applying color. Variables like shader type, lighting calculation, and output color change step by step. Key moments clarify why unlit shaders show no shading and how lit shaders add realism. The quiz tests understanding of lighting calculation steps and color application. The snapshot summarizes that unlit shaders are simpler and faster but less realistic, while lit shaders respond to lights for realistic effects.