This visual execution shows how a simple AI uses a state machine to decide what to do. The AI starts in an Idle state, waits, and checks if the player is detected. If yes, it switches to Chase state to follow the player. If the player is lost, it switches to Patrol state to move around. Each step shows the current state, the condition checked, the result, and the next state. Variables track the current state over time. Key moments clarify why the AI sometimes stays in the same state and how it decides to switch. The quiz tests understanding of state changes and conditions. This helps beginners see how state machines make AI behavior organized and easy to follow.