Performance: Player spawning
MEDIUM IMPACT
Player spawning affects the initial load time and frame rate during gameplay when new player objects are created.
PlayerPool pool = new PlayerPool(playerPrefab, 100); for (int i = 0; i < 100; i++) { pool.Spawn(spawnPoints[i].position); }
for (int i = 0; i < 100; i++) { Instantiate(playerPrefab, spawnPoints[i].position, Quaternion.identity); }
| Pattern | CPU Usage | Memory Allocation | Frame Drops | Verdict |
|---|---|---|---|---|
| Direct Instantiate in loop | High CPU spike | High allocation | Significant frame drops | [X] Bad |
| Object Pooling reuse | Low CPU spike | Minimal allocation | Smooth frames | [OK] Good |