Complete the code to enable the Unity Profiler.
UnityEngine.Profiling.Profiler.[1] = true;The correct property to enable the profiler in Unity is Profiler.enabled = true.
Fix the error in the code to correctly add a custom profiler marker.
UnityEngine.Profiling.ProfilerMarker [1] = new UnityEngine.Profiling.ProfilerMarker("MyMarker");
The variable name should be a valid identifier following conventions like myMarker. Using the class name shadows it; string literals are invalid.
Complete the code to disable the Unity Profiler.
UnityEngine.Profiling.Profiler.[1] = false;The correct property to disable the profiler in Unity is Profiler.enabled = false.
Fill both blanks to correctly begin and end a profiling sample with a custom marker.
var marker = new UnityEngine.Profiling.ProfilerMarker("Sample"); marker.[1](); // code to profile marker.[2]();
Use Begin() to start and End() to end the profiling sample with a custom marker.
Fill all three blanks to create a custom profiler marker and measure a code block.
UnityEngine.Profiling.ProfilerMarker [1] = new UnityEngine.Profiling.ProfilerMarker("[2]"); [1].[3](); // code to profile [1].End();
First, create a variable customMarker with the name CustomBlock. Then call Begin() to start profiling.