Performance: Loading screens with coroutines
MEDIUM IMPACT
This concept affects the smoothness of loading screens and the responsiveness of the game during asset loading.
IEnumerator LoadGameCoroutine() {
yield return LoadAssetsAsync(); // Loads assets over multiple frames
ShowGameScreen();
}
void StartLoading() {
StartCoroutine(LoadGameCoroutine());
}void LoadGame() {
// Blocking load
LoadAllAssets(); // This blocks main thread
ShowGameScreen();
}| Pattern | DOM Operations | Reflows | Paint Cost | Verdict |
|---|---|---|---|---|
| Blocking load on main thread | N/A | N/A | Blocks frame rendering causing jank | [X] Bad |
| Coroutine-based async loading | N/A | N/A | Allows smooth frame updates during load | [OK] Good |