File-based save system
📖 Scenario: You are making a simple game in Unity where the player can save their score to a file and load it later.
🎯 Goal: Build a file-based save system that writes the player's score to a file and reads it back.
📋 What You'll Learn
Create a variable to hold the player's score
Create a string variable for the file path
Write the score to a file using
File.WriteAllTextRead the score from the file using
File.ReadAllTextPrint the loaded score to the console
💡 Why This Matters
🌍 Real World
Saving player progress or settings in games is common. This project shows how to save simple data to a file.
💼 Career
Understanding file input/output is important for game developers and software engineers to manage data persistence.
Progress0 / 4 steps