Enemy patrol and chase patterns
📖 Scenario: You are creating a simple enemy character in a game. The enemy should patrol between two points and chase the player when the player is close enough.
🎯 Goal: Build an enemy script that makes the enemy move back and forth between two patrol points and chase the player when the player enters a certain distance.
📋 What You'll Learn
Create two patrol points as Vector3 variables
Create a chase distance threshold variable
Write code to move the enemy between patrol points
Write code to chase the player when within chase distance
💡 Why This Matters
🌍 Real World
Enemy patrol and chase patterns are common in many games to create engaging and dynamic AI behavior.
💼 Career
Understanding how to implement basic AI movement patterns is important for game developers and interactive experience creators.
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