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Unityframework~30 mins

Custom shader fundamentals in Unity - Mini Project: Build & Apply

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Custom shader fundamentals
📖 Scenario: You are creating a simple visual effect in a Unity game. You want to write a custom shader that colors an object with a solid color.
🎯 Goal: Build a basic Unity shader that colors an object with a fixed color using shader code.
📋 What You'll Learn
Create a shader with a fixed color property
Write the shader code to output the fixed color
Apply the shader to an object in Unity
Print the final color output in the shader
💡 Why This Matters
🌍 Real World
Custom shaders let game developers create unique visual styles and effects for objects in games and apps.
💼 Career
Understanding shader fundamentals is important for graphics programmers, technical artists, and game developers working with Unity.
Progress0 / 4 steps
1
Create a shader with a fixed color property
Create a shader named SimpleColorShader with a _Color property set to (1, 0, 0, 1) (red). Write the shader declaration and properties block.
Unity
Need a hint?

Start by declaring the shader name and add a Properties block with a color named _Color set to red.

2
Add a fixed color fragment shader
Inside the SubShader, add a Pass with a fragment shader named frag that returns the _Color value. Also add a vertex shader named vert that passes vertex data unchanged.
Unity
Need a hint?

Inside SubShader, add a Pass with CGPROGRAM. Define vert and frag functions. The fragment shader should return the _Color.

3
Add a helper variable for color intensity
Add a float property named _Intensity with default value 1.0 in the Properties block. Then declare float _Intensity; inside the shader code and multiply _Color by _Intensity in the fragment shader before returning.
Unity
Need a hint?

Add a float property _Intensity in Properties. Declare it in the shader code and multiply it with _Color in the fragment shader.

4
Print the final color output
Add a Debug.Log statement in the fragment shader to print the final color value before returning it. Then print the final color output in Unity console.
Unity
Need a hint?

Shaders cannot use Debug.Log directly. Instead, return the final color multiplied by intensity. When applied to an object, the color should appear red with full intensity.