Performance: Bloom and color grading
MEDIUM IMPACT
This affects the rendering speed and frame rate by adding post-processing effects that increase GPU workload during frame composition.
using UnityEngine.Rendering.PostProcessing; var volume = gameObject.AddComponent<PostProcessVolume>(); volume.isGlobal = true; var bloom = ScriptableObject.CreateInstance<Bloom>(); bloom.intensity.value = 2f; var colorGrading = ScriptableObject.CreateInstance<ColorGrading>(); colorGrading.saturation.value = 10f; volume.profile = new PostProcessProfile(); volume.profile.AddSettings(bloom); volume.profile.AddSettings(colorGrading);
using UnityEngine.Rendering.PostProcessing; var volume = gameObject.AddComponent<PostProcessVolume>(); volume.isGlobal = true; var bloom = ScriptableObject.CreateInstance<Bloom>(); bloom.intensity.value = 10f; var colorGrading = ScriptableObject.CreateInstance<ColorGrading>(); colorGrading.saturation.value = 100f; volume.profile = new PostProcessProfile(); volume.profile.AddSettings(bloom); volume.profile.AddSettings(colorGrading);
| Pattern | DOM Operations | Reflows | Paint Cost | Verdict |
|---|---|---|---|---|
| High intensity bloom + extreme color grading | N/A | N/A | High GPU shader cost, longer frame render time | [X] Bad |
| Moderate bloom + subtle color grading | N/A | N/A | Lower GPU cost, smoother frame rate | [OK] Good |